The best and safest turret spots on Temple of Anubis that work even at high ranks. Play Torbjörn only where he is useful to the team and contributes to the victory.
Not all maps work. Torbjörn is a truly particular hero that doesn’t work well in all maps, so I will only talk about those where he can be an effective pick.
Defense only. I am aware that in some maps he may work also when played on attack, but honestly I would recommend everyone to pick Torbjörn only when on defense.
You do not need a dedicated shield. When playing Torbjörn, you should be able to contribute without the necessity of a shield-based hero such as Orisa or Reinhardt protecting your turret. Do not complain in the team chat if your turret is destroyed.
Safe placements. The main goal of your turret is to survive and provide cover fire to protect a certain area of the map. Do not place it in an open field from where literally anyone in the enemy team could detect and destroy it.
I will illustrate the best locations for your turret considering the points above.
Beside these spots, there are other viable ones depending on your rank. At lower skill ratings people will often ignore your turret, but I want you to learn only the placements that will work even against experienced players. I did include also some risky spots, and explained in detail when you may consider them.
Temple of Anubis
There are no optimal placements for a pre-point turret with the purpose of securing some ultimate charge. Every turret you put outside the choke can be destroyed quickly.
Most players in pub games place the turret on Platform, particularly if in the team there is a shield-based hero that can protect it. I do not recommend this position at all because there are better places in this map you can utilize without requiring a pocket shield.
In my opinion, this is one of the best locations on the first point. Be sure to place the turret at the extreme left so the enemies won’t be able to shoot at it from the main gate. The turret covers a considerable portion of the area, including Platform, Bridge, and Mid.
It is excellent to defend your team from all enemies invading Platform and those trying to flank them - the supports will be grateful. It can even shoot at those running towards the point. Usually, only experienced players expect a turret in this location, so you will be able to surprise the attackers in almost all games.
To destroy the turret, the enemies must expose themselves to your teammates, which are usually defending from the main platform.
Jumping on that area is very easy, so you do not even need to test it beforehand. Beware that this position became increasingly popular, so people do expect it. Also this location covers a huge area, including Platform, Bridge, Mid, and the point.
If you place the turret more to the left, it can cover also the choke, but will be exposed to snipers. By putting it to the extreme right, you lose vision on the gate and on a part of the platform, but the turret will be safer and still work well against flankers and dive comps. Overall, the best placement depends on the heroes you are facing.
A great anti-dive placement that also protects your team on Platform from flankers. It covers a portion of the point and shoots at the enemies advancing from the door on the right.
Hard to destroy because the wall protects it from long-range attacks from the choke, so the enemies must penetrate your defenses to find and damage the turret.
To reach it, jump on the statues showed in the second image. Spot by Apexe.
After surrendering the first area, the team will defend directly on the point, so you have to change your turret placement.
Some players prefer to place the turret on the high ground, on Balcony, but honestly that position can be flanked easily, and any Soldier, Pharah, or Widowmaker from Platform can destroy it. Do not do it.
Nest is the best position. The turret is sheltered from long range attacks and has a solid vision of the point.
Alternatively, you can put it in Closet. I don’t recommend this placement as it is more vulnerable, and in most games you require a Reinhardt or an Orisa to protect it from incoming projectiles.
Usually, I just place the turret on the left or the right side of the point. Both places have a limited field of view, but they still protect what matters, and are also safe from ranged attacks. Flankers are your biggest issue on the left side.
The placement on the right is less optimal because, if the opponents come from Underground, they will just wreck the turret before assaulting the point. Still, you can’t just leave it all the game in the same position or they will expect it and prepare countermeasures.
You can also put the turret on Crows, jumping there via the path near Alley. If you place the turret more to the left, it will also attack people coming from Alley, while to the right it will have a wider vision of the bridge.
If the enemies spot the turret, they will just destroy it quickly with long-ranged attacks or a Junkrat. Overall, you can exploit this spot a couple of times maximum in the same game.
If the attacking team doesn’t expect it, the position is great for a final defense. If they rush on the point, you can just Molten Core and annihilate them - once they notice where the turret is located it will be already too late.
Another spot I do not recommend, but will mention it as many Torbjörns use it. The turret is basically covering the same area protected by the first two placements, but is directly on the point.
It is even safer against ranged attacks and flankers, but if the enemy team reaches the point as a compact group, they will immediately dispose of the turret. Maybe at lower ranks some players will still ignore it.
Header image: Blizzard
Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on @SkulzDota.