League of Legends Rank Distribution in solo queue - January 2019

League of Legends Rank Distribution in solo queue - January 2019

The rank distribution and percentage of players by tier in League of Legends. The entire player base in all regions is considered. Only solo queue data.

Thanks to the API implemented by Riot, we have access to reliable statistics on the player distribution by tier. There are multiple websites that gather and share these data; after examining the most reliable ones, I concluded that there are almost no differences among their tools.

If you notice small percentage gaps, they are probably due to the servers considered and to the last update of their services. Even 30 minutes can create a minimum discrepancy.

The statistics in the graph and the table below consider all the regions and only the ranks in solo queue.

Every month, I will gather the data and update this article. In this way, we will be able to understand how the distribution evolves over time and if there is any difference.

January 2019

The table is responsive and sortable. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe and sort it.

Rank Percentage Rank Percentage Rank Percentage
Iron IV 1.78% Silver II 8.47% Diamond IV 1.84%
Iron III 0.64% Silver I 5.27% Diamond III 0.27%
Iron II 0.53% Gold IV 17.99% Diamond II 0.12%
Iron I 0.64% Gold III 4.63% Diamond I 0.06%
Bronze IV 3.46% Gold II 2.82% Master 0.02%
Bronze III 2.34% Gold I 3.78% GrandMaster 0.03%
Bronze II 3.11% Platinum IV 5.35% Challenger 0.02%
Bronze I 3.67% Platinum III 1.72%
Silver IV 19.12% Platinum II 1.28%
Silver III 10.42% Platinum I 0.63%

A summary of the data

  • In November 2018, 12% of the player base was ranked at Bronze. This number remained pretty much the same, but now we have also 4% of the players in the new rank: Iron.

  • Silver, Gold, and in a minor part also Platinum have fewer players. Riot must have redistributed the entire player base, otherwise we can‘t explain the extra 4% in the new low-end rank.

  • The average player is a Silver II, and this tier goes from the 44 to the 52 percentile. This is exactly the same placement and percentage indicated in the 2018 rank distribution.

  • Diamond lost a minuscule percentage of players as now the top summoners in the game have been distributed among Master, GrandMaster, and Challenger. At high levels, there can be a huge skill difference among players belonging to the same rank, so I believe the new tier helped to improve the distribution of this critical portion of the player base.

Comparing the actual graph with the one of November 2018, I am not sure if we can claim that the new rank distribution is a complete victory. They look very similar, beside the changes explained above and the odd amount of players at Silver IV and Gold IV. About 37% of the player base is placed in these two tiers.

I guess there is a huge skill gap between Gold IV and the higher tiers (the same goes for Silver IV), so the players who advance in rank are “stuck” in the lowest tier until they improve significantly their gameplay.

Distribution:

  • Iron: 3.59%

  • Bronze: 12.58%

  • Silver: 43.28%

  • Gold: 29.22%

  • Platinum: 8.98%

  • Diamond: 2.29%

  • Master: 0.02%

  • GrandMaster: 0.03%

  • Challenger: 0.02%

December 2018

Rank Percentage Rank Percentage Rank Percentage
Iron IV 1.17% Silver II 8.52% Diamond IV 1.93%
Iron III 0.29% Silver I 5.36% Diamond III 0.24%
Iron II 0.23% Gold IV 19.37% Diamond II 0.11%
Iron I 0.26% Gold III 4.39% Diamond I 0.06%
Bronze IV 3.19% Gold II 2.71% Master 0.02%
Bronze III 2.22% Gold I 3.78% GrandMaster 0.03%
Bronze II 2.80% Platinum IV 5.79% Challenger 0.01%
Bronze I 3.65% Platinum III 1.64%
Silver IV 20.02% Platinum II 1.23%
Silver III 10.38% Platinum I 0.59%

The new ranked system has been released, but so far we notice no differences in the distribution at each tier. Silver, Gold, Platinum, and Diamond still contain a similar percentage of players.

There is an unusual amount of players ranked at Silver IV and Gold IV (about 20% each), but I believe it is still too early to appreciate or condemn the new distribution as the values might change greatly in a month.

Distribution:

  • Iron: 1.95%

  • Bronze: 11.86%

  • Silver: 44.28%

  • Gold: 30.25%

  • Platinum: 9.25%

  • Diamond: 2.35%

  • Master: 0.02%

  • GrandMaster: 0.03%

  • Challenger: 0.01%

New tiers and rank distribution in 2019

I have summed up all the changes to the tiers and the rank distribution explained by the developers in the video below and in successive blogs.

The issues with the 2018 system

  • Bronze players are not rewarded properly. It is problematic to understand if you are improving or not because climbing the divisions at this rank is not an easy task.

  • Instead, Gold players tend to shift too quickly from a division to another (negatively and positively) even with minimal and temporary skill variations.

  • There is a massive skill difference between the top and the bottom of Diamond, and in particular the players ranked at the highest tier of Diamond have an expertise level similar to Master ones.

The new ranks: Iron and GrandMaster

Iron is a new tier below Bronze which will better distribute the players in the lowest area of the matchmaking, and give them a more satisfying game experience.

The developers decided to get rid of the “Diamond V scrub” meme. Initially, they thought to break Master into divisions, but that solution might bring back the same problem that is already plaguing the players at Diamond. In the end, they created a brand new tier above Master: GrandMaster.

In the new system, the current Master players should expect to rank up at GrandMaster or remain at Master, depending on their skill level.

Four Divisions. Finally, ranking up won‘t be exponentially harder due to the new tiers because the whole ranked system has been redistributed by reducing the number of divisions from five to four.

Placement games

You are the only one able to see your provisional rank during the placement matches. Only after completing all the provisional games your rank will become public. This system will help to get rid of any anxiety while also making all rank changes completely transparent.

November 2018

Rank Percentage Rank Percentage Rank Percentage
Bronze V 1.70 Gold V 14.94 Diamond V 1.67
Bronze IV 1.68 Gold IV 5.94 Diamond IV 0.35
Bronze III 2.27 Gold III 4.10 Diamond III 0.19
Bronze II 2.68 Gold II 2.59 Diamond II 0.10
Bronze I 3.26 Gold I 3.90 Diamond I 0.05
Silver V 10.77 Platinum V 4.48 Master 0.05
Silver IV 10.49 Platinum IV 1.70 Challenger 0.02
Silver III 10.34 Platinum III 1.45
Silver II 8.65 Platinum II 1.12
Silver I 5.03 Platinum I 0.47

A summary of the data

  • Only 12% of the player base belongs to the Bronze tier. It is a reasonable number because this placement represents the very casual and inexpert players.

  • The average player is a Silver II as this tier goes from the 43 to the 52 percentile. I believe that an excessive amount of players is placed at Silver and a redistribution might be beneficial to League of Legends. I inspected the rank distribution of several competitive games, and finding so many players packed in the lowest two tiers is really odd.

  • Gold encompasses all players from above 56 to about 87 percentile - in my opinion, it should become the average rank.

  • Not even 0.1% of the population is able to reach Master and Challenger. Diamond is already an elite group for less than 2% of the player base. If you are at Platinum, consider yourself an excellent summoner who mastered the game as this tier includes about 9% of the entire community.

Distribution:

  • Bronze: 11.61%

  • Silver: 45.28%

  • Gold: 31.47%

  • Platinum: 9.21%

  • Diamond: 2.37%

  • Master: 0.05%

  • Challenger: 0.02%

October 2018

 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 1.97 Gold V 12.69 Diamond V 1.39
Bronze IV 1.89 Gold IV 5.89 Diamond IV 0.36
Bronze III 2.53 Gold III 4.14 Diamond III 0.18
Bronze II 3.01 Gold II 2.71 Diamond II 0.10
Bronze I 3.58 Gold I 4.24 Diamond I 0.07
Silver V 10.70 Platinum V 3.66 Master 0.03
Silver IV 10.45 Platinum IV 1.74 Challenger 0.02
Silver III 10.43 Platinum III 1.48
Silver II 9.14 Platinum II 1.19
Silver I 5.80 Platinum I 0.62
 

Distribution:

  • Bronze: 12.98%

  • Silver: 46.52%

  • Gold: 29.68%

  • Platinum: 8.68%

  • Diamond: 2.10%

  • Master: 0.03%

  • Challenger: 0.02%

September 2018

League of Legends rank distribution September 2018
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 2.19 Gold V 12.02 Diamond V 1.29
Bronze IV 2.06 Gold IV 5.79 Diamond IV 0.35
Bronze III 2.74 Gold III 4.09 Diamond III 0.18
Bronze II 3.25 Gold II 2.69 Diamond II 0.10
Bronze I 3.72 Gold I 4.08 Diamond I 0.07
Silver V 10.78 Platinum V 3.46 Master 0.03
Silver IV 10.43 Platinum IV 1.71 Challenger 0.02
Silver III 10.49 Platinum III 1.47
Silver II 9.31 Platinum II 1.18
Silver I 5.86 Platinum I 0.63
 

Distribution:

  • Bronze: 13.96%

  • Silver: 46.86%

  • Gold: 28.68%

  • Platinum: 8.45%

  • Diamond: 2.00%

  • Master: 0.03%

  • Challenger: 0.02%

August 2018

Rank distribution league of legends august 2018
New design for the graph! Hope you like it :P.
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 2.44% Gold V 11.44% Diamond V 1.24%
Bronze IV 2.26% Gold IV 5.64% Diamond IV 0.35%
Bronze III 2.99% Gold III 4.02% Diamond III 0.18%
Bronze II 3.52% Gold II 2.64% Diamond II 0.10%
Bronze I 3.88% Gold I 3.78% Diamond I 0.07%
Silver V 10.85% Platinum V 3.32% Master 0.03%
Silver IV 10.40% Platinum IV 1.70% Challenger 0.02%
Silver III 10.51% Platinum III 1.47%
Silver II 9.44% Platinum II 1.18%
Silver I 5.88% Platinum I 0.64%
 

Distribution:

  • Bronze: 15.09%

  • Silver: 47.08%

  • Gold: 27.52%

  • Platinum: 8.32%

  • Diamond: 1.95%

  • Master: 0.03%

  • Challenger: 0.02%

July 2018

Rank distribution league of legends July 2018
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 2.69% Gold V 10.95% Diamond V 1.23%
Bronze IV 2.44% Gold IV 5.49% Diamond IV 0.35%
Bronze III 3.23% Gold III 3.96% Diamond III 0.18%
Bronze II 3.78% Gold II 2.59% Diamond II 0.10%
Bronze I 4.04% Gold I 3.32% Diamond I 0.08%
Silver V 10.88% Platinum V 3.25% Master 0.03%
Silver IV 10.39% Platinum IV 1.71% Challenger 0.02%
Silver III 10.53% Platinum III 1.49%
Silver II 9.54% Platinum II 1.20%
Silver I 5.88% Platinum I 0.65%
 

June 2018

rank distribution June 2018 league of legends
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 2.90% Gold V 10.45% Diamond V 1.22%
Bronze IV 2.61% Gold IV 5.36% Diamond IV 0.36%
Bronze III 3.44% Gold III 3.90% Diamond III 0.18%
Bronze II 4.02% Gold II 2.56% Diamond II 0.11%
Bronze I 4.19% Gold I 2.84% Diamond I 0.08%
Silver V 10.84% Platinum V 3.23% Master 0.03%
Silver IV 10.38% Platinum IV 1.71% Challenger 0.02%
Silver III 10.55% Platinum III 1.51%
Silver II 9.70% Platinum II 1.23%
Silver I 5.95% Platinum I 0.64%
 

May 2018

Player Rank Distribution league of legends May 2018
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 3.04% Gold V 9.87% Diamond V 1.13%
Bronze IV 2.78% Gold IV 5.22% Diamond IV 0.35%
Bronze III 3.66% Gold III 3.84% Diamond III 0.18%
Bronze II 4.27% Gold II 2.52% Diamond II 0.10%
Bronze I 4.31% Gold I 2.59% Diamond I 0.07%
Silver V 10.89% Platinum V 3.02% Master 0.04%
Silver IV 10.38% Platinum IV 1.67% Challenger 0.02%
Silver III 10.62% Platinum III 1.50%
Silver II 9.95% Platinum II 1.25%
Silver I 6.08% Platinum I 0.65%
 

April 2018

League of Legends Rank Distribution April 2018
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 3.27% Gold V 9.33% Diamond V 1.08%
Bronze IV 2.96% Gold IV 5.04% Diamond IV 0.34%
Bronze III 3.89% Gold III 3.77% Diamond III 0.18%
Bronze II 4.54% Gold II 2.46% Diamond II 0.10%
Bronze I 4.51% Gold I 2.30% Diamond I 0.07%
Silver V 10.83% Platinum V 2.88% Master 0.04%
Silver IV 10.35% Platinum IV 1.63% Challenger 0.02%
Silver III 10.67% Platinum III 1.51%
Silver II 10.15% Platinum II 1.27%
Silver I 6.16% Platinum I 0.66%
 

 

Statistics from LeagueOfGraphs - Header image: Riot

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.