The rank distribution and percentage of players by tier in League of Legends. The entire player base in all regions is considered. Only solo queue data.
Thanks to the API implemented by Riot, we have access to reliable statistics on the player distribution by tier. There are multiple websites that gather and share these data; after examining the most reliable ones, I concluded that there are almost no differences among their tools.
If you notice small percentage gaps, they are probably due to the servers considered and to the last update of their services. Even 30 minutes can create a minimum discrepancy.
The statistics in the graph and the table below consider all the regions and only the ranks in solo queue.
The table is responsive and sortable. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe and sort it.
|Iron IV||0.15%||Silver II||10.23%||Diamond IV||2.61%|
|Iron III||0.71%||Silver I||7.25%||Diamond III||0.55%|
|Iron II||1.41%||Gold IV||8.52%||Diamond II||0.32%|
|Iron I||1.81%||Gold III||5.99%||Diamond I||0.30%|
|Bronze IV||3.70%||Gold II||5.36%||Master||0.16%|
|Bronze III||4.66%||Gold I||3.51%||GrandMaster||0.10%|
|Bronze II||6.13%||Platinum IV||4.26%||Challenger||0.04%|
|Bronze I||7.44%||Platinum III||2.19%|
|Silver IV||9.72%||Platinum II||1.91%|
|Silver III||9.63%||Platinum I||1.38%|
The statistics displayed this month have been gathered on March 19th.
In the next days, there will be a ladder reset that will affect all players at Diamond and above.
The developers explained that adding the new Iron and GrandMaster tiers introduced a bug that has been exploited by a considerable number of players (up to 155 on one server) to reach GrandMaster even with a win rate below 40%. A related bug has been employed by several Diamond players to get a better placement than they deserved.
The bugs have been fixed, but it would take time to bring these players back to their real rank via decay and normal play, so the devs decided to perform a partial ladder reset to restore the highest area of the matchmaking.
Here are the full details of the reset:
Master, GrandMaster, and Challenger players will become Master 0 LP.
Diamond players will be demoted by one division, floored at Diamond IV.
You’ll keep your rewards, but they’ll match your new rank.
Grandmaster and Challenger will temporarily lock until March 27 and April 3, respectively.
Related: Ranked season end date
|Iron IV||0.25%||Silver II||10.63%||Diamond IV||1.60%|
|Iron III||0.92%||Silver I||7.09%||Diamond III||0.35%|
|Iron II||1.60%||Gold IV||7.46%||Diamond II||0.24%|
|Iron I||1.99%||Gold III||5.83%||Diamond I||0.25%|
|Bronze IV||3.91%||Gold II||5.25%||Master||0.21%|
|Bronze III||5.25%||Gold I||3.65%||GrandMaster||0.12%|
|Bronze II||6.82%||Platinum IV||3.65%||Challenger||0.05%|
|Bronze I||7.83%||Platinum III||2.01%|
|Silver IV||9.73%||Platinum II||1.83%|
|Silver III||10.22%||Platinum I||1.25%|
A summary of the data
I am honestly very impressed with the improvements on the matchmaking distribution that took place with a single month. Have a good look at the curve showed in the graph above: it is almost perfect.
The average player is still in Silver 2, and this tier goes from the 48 to the 59 percentile.
Bronze and Gold have pretty much the same amount of players.
4.7% of the player base in Iron is reasonable as the players ranked there are the least skilled in the game.
The number of players from Platinum onwards was 11.65% prior the new ranked distribution introduced in 2019. Now their percentage is equal to 11.57.
The developers have massively improved the rank distribution for about 90% of the player base without increasing the number of players placed in the higher skill tiers: this is an outstanding accomplishment.
I am well aware that at high ranks there is a huge skill gap even between players at the same rank. The devs tried solving the situation by adding a new tier - GrandMaster - but apparently it wasn’t sufficient.
In particular, I have read many complaints about the matchmaking quality at Master. This problem doesn’t affect only League of Legends, but almost any competitive game. In this case, I believe that splitting Master in three divisions might be useful to better distribute its population.
|Iron IV||1.78%||Silver II||8.47%||Diamond IV||1.84%|
|Iron III||0.64%||Silver I||5.27%||Diamond III||0.27%|
|Iron II||0.53%||Gold IV||17.99%||Diamond II||0.12%|
|Iron I||0.64%||Gold III||4.63%||Diamond I||0.06%|
|Bronze IV||3.46%||Gold II||2.82%||Master||0.02%|
|Bronze III||2.34%||Gold I||3.78%||GrandMaster||0.03%|
|Bronze II||3.11%||Platinum IV||5.35%||Challenger||0.02%|
|Bronze I||3.67%||Platinum III||1.72%|
|Silver IV||19.12%||Platinum II||1.28%|
|Silver III||10.42%||Platinum I||0.63%|
A summary of the data
In November 2018, 12% of the player base was ranked at Bronze. This number remained pretty much the same, but now we have also 4% of the players in the new rank: Iron.
Silver, Gold, and in a minor part also Platinum have fewer players. Riot must have redistributed the entire player base, otherwise we can‘t explain the extra 4% in the new low-end rank.
The average player is a Silver II, and this tier goes from the 44 to the 52 percentile. This is exactly the same placement and percentage indicated in the 2018 rank distribution.
Diamond lost a minuscule percentage of players as now the top summoners in the game have been distributed among Master, GrandMaster, and Challenger. At high levels, there can be a huge skill difference among players belonging to the same rank, so I believe the new tier helped to improve the distribution of this critical portion of the player base.
Comparing the actual graph with the one of November 2018, I am not sure if we can claim that the new rank distribution is a complete victory. They look very similar, beside the changes explained above and the odd amount of players at Silver IV and Gold IV. About 37% of the player base is placed in these two tiers.
I guess there is a huge skill gap between Gold IV and the higher tiers (the same goes for Silver IV), so the players who advance in rank are “stuck” in the lowest tier until they improve significantly their gameplay.
|Iron IV||1.17%||Silver II||8.52%||Diamond IV||1.93%|
|Iron III||0.29%||Silver I||5.36%||Diamond III||0.24%|
|Iron II||0.23%||Gold IV||19.37%||Diamond II||0.11%|
|Iron I||0.26%||Gold III||4.39%||Diamond I||0.06%|
|Bronze IV||3.19%||Gold II||2.71%||Master||0.02%|
|Bronze III||2.22%||Gold I||3.78%||GrandMaster||0.03%|
|Bronze II||2.80%||Platinum IV||5.79%||Challenger||0.01%|
|Bronze I||3.65%||Platinum III||1.64%|
|Silver IV||20.02%||Platinum II||1.23%|
|Silver III||10.38%||Platinum I||0.59%|
The new ranked system has been released, but so far we notice no differences in the distribution at each tier. Silver, Gold, Platinum, and Diamond still contain a similar percentage of players.
There is an unusual amount of players ranked at Silver IV and Gold IV (about 20% each), but I believe it is still too early to appreciate or condemn the new distribution as the values might change greatly in a month.
New tiers and rank distribution in 2019
I have summed up all the changes to the tiers and the rank distribution explained by the developers in the video below and in successive blogs.
The issues with the 2018 system
Bronze players are not rewarded properly. It is problematic to understand if you are improving or not because climbing the divisions at this rank is not an easy task.
Instead, Gold players tend to shift too quickly from a division to another (negatively and positively) even with minimal and temporary skill variations.
There is a massive skill difference between the top and the bottom of Diamond, and in particular the players ranked at the highest tier of Diamond have an expertise level similar to Master ones.
The new ranks: Iron and GrandMaster
Iron is a new tier below Bronze which will better distribute the players in the lowest area of the matchmaking, and give them a more satisfying game experience.
The developers decided to get rid of the “Diamond V scrub” meme. Initially, they thought to break Master into divisions, but that solution might bring back the same problem that is already plaguing the players at Diamond. In the end, they created a brand new tier above Master: GrandMaster.
In the new system, the current Master players should expect to rank up at GrandMaster or remain at Master, depending on their skill level.
Four Divisions. Finally, ranking up won‘t be exponentially harder due to the new tiers because the whole ranked system has been redistributed by reducing the number of divisions from five to four.
You are the only one able to see your provisional rank during the placement matches. Only after completing all the provisional games your rank will become public. This system will help to get rid of any anxiety while also making all rank changes completely transparent.
|Bronze V||1.70||Gold V||14.94||Diamond V||1.67|
|Bronze IV||1.68||Gold IV||5.94||Diamond IV||0.35|
|Bronze III||2.27||Gold III||4.10||Diamond III||0.19|
|Bronze II||2.68||Gold II||2.59||Diamond II||0.10|
|Bronze I||3.26||Gold I||3.90||Diamond I||0.05|
|Silver V||10.77||Platinum V||4.48||Master||0.05|
|Silver IV||10.49||Platinum IV||1.70||Challenger||0.02|
|Silver III||10.34||Platinum III||1.45|
|Silver II||8.65||Platinum II||1.12|
|Silver I||5.03||Platinum I||0.47|
A summary of the data
Only 12% of the player base belongs to the Bronze tier. It is a reasonable number because this placement represents the very casual and inexpert players.
The average player is a Silver II as this tier goes from the 43 to the 52 percentile. I believe that an excessive amount of players is placed at Silver and a redistribution might be beneficial to League of Legends. I inspected the rank distribution of several competitive games, and finding so many players packed in the lowest two tiers is really odd.
Gold encompasses all players from above 56 to about 87 percentile - in my opinion, it should become the average rank.
Not even 0.1% of the population is able to reach Master and Challenger. Diamond is already an elite group for less than 2% of the player base. If you are at Platinum, consider yourself an excellent summoner who mastered the game as this tier includes about 9% of the entire community.
|Bronze V||1.97||Gold V||12.69||Diamond V||1.39|
|Bronze IV||1.89||Gold IV||5.89||Diamond IV||0.36|
|Bronze III||2.53||Gold III||4.14||Diamond III||0.18|
|Bronze II||3.01||Gold II||2.71||Diamond II||0.10|
|Bronze I||3.58||Gold I||4.24||Diamond I||0.07|
|Silver V||10.70||Platinum V||3.66||Master||0.03|
|Silver IV||10.45||Platinum IV||1.74||Challenger||0.02|
|Silver III||10.43||Platinum III||1.48|
|Silver II||9.14||Platinum II||1.19|
|Silver I||5.80||Platinum I||0.62|
|Bronze V||2.19||Gold V||12.02||Diamond V||1.29|
|Bronze IV||2.06||Gold IV||5.79||Diamond IV||0.35|
|Bronze III||2.74||Gold III||4.09||Diamond III||0.18|
|Bronze II||3.25||Gold II||2.69||Diamond II||0.10|
|Bronze I||3.72||Gold I||4.08||Diamond I||0.07|
|Silver V||10.78||Platinum V||3.46||Master||0.03|
|Silver IV||10.43||Platinum IV||1.71||Challenger||0.02|
|Silver III||10.49||Platinum III||1.47|
|Silver II||9.31||Platinum II||1.18|
|Silver I||5.86||Platinum I||0.63|
|Bronze V||2.44%||Gold V||11.44%||Diamond V||1.24%|
|Bronze IV||2.26%||Gold IV||5.64%||Diamond IV||0.35%|
|Bronze III||2.99%||Gold III||4.02%||Diamond III||0.18%|
|Bronze II||3.52%||Gold II||2.64%||Diamond II||0.10%|
|Bronze I||3.88%||Gold I||3.78%||Diamond I||0.07%|
|Silver V||10.85%||Platinum V||3.32%||Master||0.03%|
|Silver IV||10.40%||Platinum IV||1.70%||Challenger||0.02%|
|Silver III||10.51%||Platinum III||1.47%|
|Silver II||9.44%||Platinum II||1.18%|
|Silver I||5.88%||Platinum I||0.64%|
|Bronze V||2.69%||Gold V||10.95%||Diamond V||1.23%|
|Bronze IV||2.44%||Gold IV||5.49%||Diamond IV||0.35%|
|Bronze III||3.23%||Gold III||3.96%||Diamond III||0.18%|
|Bronze II||3.78%||Gold II||2.59%||Diamond II||0.10%|
|Bronze I||4.04%||Gold I||3.32%||Diamond I||0.08%|
|Silver V||10.88%||Platinum V||3.25%||Master||0.03%|
|Silver IV||10.39%||Platinum IV||1.71%||Challenger||0.02%|
|Silver III||10.53%||Platinum III||1.49%|
|Silver II||9.54%||Platinum II||1.20%|
|Silver I||5.88%||Platinum I||0.65%|
|Bronze V||2.90%||Gold V||10.45%||Diamond V||1.22%|
|Bronze IV||2.61%||Gold IV||5.36%||Diamond IV||0.36%|
|Bronze III||3.44%||Gold III||3.90%||Diamond III||0.18%|
|Bronze II||4.02%||Gold II||2.56%||Diamond II||0.11%|
|Bronze I||4.19%||Gold I||2.84%||Diamond I||0.08%|
|Silver V||10.84%||Platinum V||3.23%||Master||0.03%|
|Silver IV||10.38%||Platinum IV||1.71%||Challenger||0.02%|
|Silver III||10.55%||Platinum III||1.51%|
|Silver II||9.70%||Platinum II||1.23%|
|Silver I||5.95%||Platinum I||0.64%|
|Bronze V||3.04%||Gold V||9.87%||Diamond V||1.13%|
|Bronze IV||2.78%||Gold IV||5.22%||Diamond IV||0.35%|
|Bronze III||3.66%||Gold III||3.84%||Diamond III||0.18%|
|Bronze II||4.27%||Gold II||2.52%||Diamond II||0.10%|
|Bronze I||4.31%||Gold I||2.59%||Diamond I||0.07%|
|Silver V||10.89%||Platinum V||3.02%||Master||0.04%|
|Silver IV||10.38%||Platinum IV||1.67%||Challenger||0.02%|
|Silver III||10.62%||Platinum III||1.50%|
|Silver II||9.95%||Platinum II||1.25%|
|Silver I||6.08%||Platinum I||0.65%|
|Bronze V||3.27%||Gold V||9.33%||Diamond V||1.08%|
|Bronze IV||2.96%||Gold IV||5.04%||Diamond IV||0.34%|
|Bronze III||3.89%||Gold III||3.77%||Diamond III||0.18%|
|Bronze II||4.54%||Gold II||2.46%||Diamond II||0.10%|
|Bronze I||4.51%||Gold I||2.30%||Diamond I||0.07%|
|Silver V||10.83%||Platinum V||2.88%||Master||0.04%|
|Silver IV||10.35%||Platinum IV||1.63%||Challenger||0.02%|
|Silver III||10.67%||Platinum III||1.51%|
|Silver II||10.15%||Platinum II||1.27%|
|Silver I||6.16%||Platinum I||0.66%|