League of Legends Rank Distribution in solo queue - May 2019

League of Legends Rank Distribution in solo queue - May 2019

The rank distribution and percentage of players by tier in League of Legends. The entire player base in all regions is considered. Only solo queue data.

Thanks to the API implemented by Riot, we have access to reliable statistics on the player distribution by tier. There are multiple websites that gather and share these data; after examining the most reliable ones, I concluded that there are almost no differences among their tools.

If you notice small percentage gaps, they are probably due to the servers considered and to the last update of their services. Even 30 minutes can create a minimum discrepancy.

The statistics in the graph and the table below consider all the regions and only the ranks in solo queue.

Every month, I will gather the data and update this article. In this way, we will be able to understand how the distribution evolves over time and if there is any difference.

May 2019

League of Legends rank distribution May 2019

The table is responsive and sortable. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe and sort it.

Rank Percentage Rank Percentage Rank Percentage
Iron IV 0.09% Silver II 9.55% Diamond IV 2.82%
Iron III 0.49% Silver I 7.47% Diamond III 0.70%
Iron II 1.04% Gold IV 10.60% Diamond II 0.32%
Iron I 1.37% Gold III 6.80% Diamond I 0.20%
Bronze IV 3.19% Gold II 5.95% Master 0.05%
Bronze III 3.76% Gold I 3.89% GrandMaster 0.06%
Bronze II 4.88% Platinum IV 5.66% Challenger 0.03%
Bronze I 6.41% Platinum III 2.59%
Silver IV 9.65% Platinum II 2.02%
Silver III 8.87% Platinum I 1.55%

Below, a cumulative chart indicating the percentile of players. For example, as a Diamond IV you are in the top 4.18% of the player base.

Rank Percentile Rank Percentile Rank Percentile
Iron IV 100.01 Silver II 60.26 Diamond IV 4.18
Iron III 99.92 Silver I 50.71 Diamond III 1.36
Iron II 99.43 Gold IV 43.24 Diamond II 0.66
Iron I 98.39 Gold III 32.64 Diamond I 0.34
Bronze IV 97.02 Gold II 25.84 Master 0.14
Bronze III 93.83 Gold I 19.89 GrandMaster 0.09
Bronze II 90.07 Platinum IV 16.0 Challenger 0.03
Bronze I 85.19 Platinum III 10.34
Silver IV 78.78 Platinum II 7.75
Silver III 69.13 Platinum I 5.73

Riot Blaustoise on the rank distribution

Riot Blaustoise, gameplay data and R&D at Riot, shared on Twitter the following images showing the potential rank distributions they studied while designing the competitive system in League of Legends.

Potential Rank distributions

He used the data on Esports Tales to create this second graph displaying the differences between the rank distribution in LoL, Dota 2, and Overwatch.

Comparison rank distribution LoL Dota and Overwatch

Overall, Dota 2 is the closest to the optimal “Goldilocks” rank distribution, while League of Legends is similar to the “Salty Splitoon” one, but the Riot dev team achieved great improvements from Season 8 to 9.

He ended this chat listing his suggestions to improve the LoL ranked distribution and the goals they are trying to achieve.

SUGGESTIONS:

- More players shifted from bronze/silver into gold/platinum.
- Diamond becomes a real “major division” with 5-8% of the top players, instead of an “elite division” (even makes sense thematically as we go from metals to “masters”).
- Masters becomes a clean 1%.
- Upon reaching masters, your RAW RANK is displayed (i.e. rank 2534 masters NA) similar to Hearthstone.
- Grandmaster is more exclusive at the top 0.1% (around what masters+ is now)
- Challenger stays as a set #.

GOALS:

- Make LoL less gate-keepy.
- Center the distribution around gold.
- Make Diamond a major division so more players can feel good about being at the “top” without being “elite”.
- Provide more transparency + competition to elite players.
— Riot Blaustoise - gameplay data and R&D at Riot

Distribution:

  • Iron: 2.98%

  • Bronze: 18.24%

  • Silver: 35.55%

  • Gold: 27.25%

  • Platinum: 11.81%

  • Diamond: 4.04%

  • Master: 0.05%

  • GrandMaster: 0.06%

  • Challenger: 0.03%

Related: Ranked season end date

April 2019

league of legends rank distribution April 2019.jpg
Rank Percentage Rank Percentage Rank Percentage
Iron IV 0.11% Silver II 9.93% Diamond IV 2.99%
Iron III 0.57% Silver I 7.25% Diamond III 0.54%
Iron II 1.18% Gold IV 9.79% Diamond II 0.30%
Iron I 1.51% Gold III 6.59% Diamond I 0.17%
Bronze IV 3.45% Gold II 5.76% Master 0.04%
Bronze III 4.21% Gold I 3.95% GrandMaster 0.07%
Bronze II 5.45% Platinum IV 4.29% Challenger 0.03%
Bronze I 6.80% Platinum III 2.50%
Silver IV 9.84% Platinum II 1.93%
Silver III 9.45% Platinum I 1.27%

The rank distribution slightly improved after the partial ladder reset that took place at the end of the past month.

In March, 0.30% of the player based was ranked at Master or above, while now this percentage dropped to 0.14%. The players who did not deserve their placement have been relocated to Diamond, and in particular the population at Diamond IV increased by 0.38%.

Officially, the reset did not influence the other ranks, but we can still notice a little bit better curve and a 3% increase at Gold. The average player is still placed at Silver II.

Master players are mostly seeing moderate positive gains, should improve over time, especially as you climb.

Diamond is looking a lot better, very few players above where they should be.

Exception is Diamond IV. We didn’t demote players there, so some players are still above where they belong (so they get net LP losses).
— SapMagic - Riot Lead Designer on Meta Game Systems

Distribution:

  • Iron: 3.37%

  • Bronze: 19.91%

  • Silver: 36.47%

  • Gold: 26.09%

  • Platinum: 10.0%

  • Diamond: 4.0%

  • Master: 0.04%

  • GrandMaster: 0.07%

  • Challenger: 0.03%

March 2019

League of Legends rank distribution March 2019
Rank Percentage Rank Percentage Rank Percentage
Iron IV 0.15% Silver II 10.23% Diamond IV 2.61%
Iron III 0.71% Silver I 7.25% Diamond III 0.55%
Iron II 1.41% Gold IV 8.52% Diamond II 0.32%
Iron I 1.81% Gold III 5.99% Diamond I 0.30%
Bronze IV 3.70% Gold II 5.36% Master 0.16%
Bronze III 4.66% Gold I 3.51% GrandMaster 0.10%
Bronze II 6.13% Platinum IV 4.26% Challenger 0.04%
Bronze I 7.44% Platinum III 2.19%
Silver IV 9.72% Platinum II 1.91%
Silver III 9.63% Platinum I 1.38%

The statistics displayed this month have been gathered on March 19th.

In the next days, there will be a ladder reset that will affect all players at Diamond and above.

The developers explained that adding the new Iron and GrandMaster tiers introduced a bug that has been exploited by a considerable number of players (up to 155 on one server) to reach GrandMaster even with a win rate below 40%. A related bug has been employed by several Diamond players to get a better placement than they deserved.

The bugs have been fixed, but it would take time to bring these players back to their real rank via decay and normal play, so the devs decided to perform a partial ladder reset to restore the highest area of the matchmaking.

Here are the full details of the reset:

  • Master, GrandMaster, and Challenger players will become Master 0 LP.

  • Diamond players will be demoted by one division, floored at Diamond IV.

  • You’ll keep your rewards, but they’ll match your new rank.

  • Grandmaster and Challenger will temporarily lock until March 27 and April 3, respectively.

Distribution:

  • Iron: 4.07%

  • Bronze: 21.92%

  • Silver: 36.82%

  • Gold: 23.38%

  • Platinum: 9.73%

  • Diamond: 3.78%

  • Master: 0.16%

  • GrandMaster: 0.10%

  • Challenger: 0.04%

February 2019

League of Legends rank distribution February 2019
Rank Percentage Rank Percentage Rank Percentage
Iron IV 0.25% Silver II 10.63% Diamond IV 1.60%
Iron III 0.92% Silver I 7.09% Diamond III 0.35%
Iron II 1.60% Gold IV 7.46% Diamond II 0.24%
Iron I 1.99% Gold III 5.83% Diamond I 0.25%
Bronze IV 3.91% Gold II 5.25% Master 0.21%
Bronze III 5.25% Gold I 3.65% GrandMaster 0.12%
Bronze II 6.82% Platinum IV 3.65% Challenger 0.05%
Bronze I 7.83% Platinum III 2.01%
Silver IV 9.73% Platinum II 1.83%
Silver III 10.22% Platinum I 1.25%

A summary of the data

I am honestly very impressed with the improvements on the matchmaking distribution that took place with a single month. Have a good look at the curve showed in the graph above: it is almost perfect.

  • The average player is still in Silver 2, and this tier goes from the 48 to the 59 percentile. 

  • Bronze and Gold have pretty much the same amount of players.

  • 4.7% of the player base in Iron is reasonable as the players ranked there are the least skilled in the game.

  • The number of players from Platinum onwards was 11.65% prior the new ranked distribution introduced in 2019. Now their percentage is equal to 11.57.

The developers have massively improved the rank distribution for about 90% of the player base without increasing the number of players placed in the higher skill tiers: this is an outstanding accomplishment.

I am well aware that at high ranks there is a huge skill gap even between players at the same rank. The devs tried solving the situation by adding a new tier - GrandMaster - but apparently it wasn’t sufficient.

In particular, I have read many complaints about the matchmaking quality at Master. This problem doesn’t affect only League of Legends, but almost any competitive game. In this case, I believe that splitting Master in three divisions might be useful to better distribute its population.

January 2019

Rank Percentage Rank Percentage Rank Percentage
Iron IV 1.78% Silver II 8.47% Diamond IV 1.84%
Iron III 0.64% Silver I 5.27% Diamond III 0.27%
Iron II 0.53% Gold IV 17.99% Diamond II 0.12%
Iron I 0.64% Gold III 4.63% Diamond I 0.06%
Bronze IV 3.46% Gold II 2.82% Master 0.02%
Bronze III 2.34% Gold I 3.78% GrandMaster 0.03%
Bronze II 3.11% Platinum IV 5.35% Challenger 0.02%
Bronze I 3.67% Platinum III 1.72%
Silver IV 19.12% Platinum II 1.28%
Silver III 10.42% Platinum I 0.63%

A summary of the data

  • In November 2018, 12% of the player base was ranked at Bronze. This number remained pretty much the same, but now we have also 4% of the players in the new rank: Iron.

  • Silver, Gold, and in a minor part also Platinum have fewer players. Riot must have redistributed the entire player base, otherwise we can‘t explain the extra 4% in the new low-end rank.

  • The average player is a Silver II, and this tier goes from the 44 to the 52 percentile. This is exactly the same placement and percentage indicated in the 2018 rank distribution.

  • Diamond lost a minuscule percentage of players as now the top summoners in the game have been distributed among Master, GrandMaster, and Challenger. At high levels, there can be a huge skill difference among players belonging to the same rank, so I believe the new tier helped to improve the distribution of this critical portion of the player base.

Comparing the actual graph with the one of November 2018, I am not sure if we can claim that the new rank distribution is a complete victory. They look very similar, beside the changes explained above and the odd amount of players at Silver IV and Gold IV. About 37% of the player base is placed in these two tiers.

I guess there is a huge skill gap between Gold IV and the higher tiers (the same goes for Silver IV), so the players who advance in rank are “stuck” in the lowest tier until they improve significantly their gameplay.

Distribution:

  • Iron: 3.59%

  • Bronze: 12.58%

  • Silver: 43.28%

  • Gold: 29.22%

  • Platinum: 8.98%

  • Diamond: 2.29%

  • Master: 0.02%

  • GrandMaster: 0.03%

  • Challenger: 0.02%

December 2018

Rank Percentage Rank Percentage Rank Percentage
Iron IV 1.17% Silver II 8.52% Diamond IV 1.93%
Iron III 0.29% Silver I 5.36% Diamond III 0.24%
Iron II 0.23% Gold IV 19.37% Diamond II 0.11%
Iron I 0.26% Gold III 4.39% Diamond I 0.06%
Bronze IV 3.19% Gold II 2.71% Master 0.02%
Bronze III 2.22% Gold I 3.78% GrandMaster 0.03%
Bronze II 2.80% Platinum IV 5.79% Challenger 0.01%
Bronze I 3.65% Platinum III 1.64%
Silver IV 20.02% Platinum II 1.23%
Silver III 10.38% Platinum I 0.59%

The new ranked system has been released, but so far we notice no differences in the distribution at each tier. Silver, Gold, Platinum, and Diamond still contain a similar percentage of players.

There is an unusual amount of players ranked at Silver IV and Gold IV (about 20% each), but I believe it is still too early to appreciate or condemn the new distribution as the values might change greatly in a month.

Distribution:

  • Iron: 1.95%

  • Bronze: 11.86%

  • Silver: 44.28%

  • Gold: 30.25%

  • Platinum: 9.25%

  • Diamond: 2.35%

  • Master: 0.02%

  • GrandMaster: 0.03%

  • Challenger: 0.01%

New tiers and rank distribution in 2019

I have summed up all the changes to the tiers and the rank distribution explained by the developers in the video below and in successive blogs.

The issues with the 2018 system

  • Bronze players are not rewarded properly. It is problematic to understand if you are improving or not because climbing the divisions at this rank is not an easy task.

  • Instead, Gold players tend to shift too quickly from a division to another (negatively and positively) even with minimal and temporary skill variations.

  • There is a massive skill difference between the top and the bottom of Diamond, and in particular the players ranked at the highest tier of Diamond have an expertise level similar to Master ones.

The new ranks: Iron and GrandMaster

Iron is a new tier below Bronze which will better distribute the players in the lowest area of the matchmaking, and give them a more satisfying game experience.

The developers decided to get rid of the “Diamond V scrub” meme. Initially, they thought to break Master into divisions, but that solution might bring back the same problem that is already plaguing the players at Diamond. In the end, they created a brand new tier above Master: GrandMaster.

In the new system, the current Master players should expect to rank up at GrandMaster or remain at Master, depending on their skill level.

Four Divisions. Finally, ranking up won‘t be exponentially harder due to the new tiers because the whole ranked system has been redistributed by reducing the number of divisions from five to four.

Placement games

You are the only one able to see your provisional rank during the placement matches. Only after completing all the provisional games your rank will become public. This system will help to get rid of any anxiety while also making all rank changes completely transparent.

November 2018

Rank Percentage Rank Percentage Rank Percentage
Bronze V 1.70 Gold V 14.94 Diamond V 1.67
Bronze IV 1.68 Gold IV 5.94 Diamond IV 0.35
Bronze III 2.27 Gold III 4.10 Diamond III 0.19
Bronze II 2.68 Gold II 2.59 Diamond II 0.10
Bronze I 3.26 Gold I 3.90 Diamond I 0.05
Silver V 10.77 Platinum V 4.48 Master 0.05
Silver IV 10.49 Platinum IV 1.70 Challenger 0.02
Silver III 10.34 Platinum III 1.45
Silver II 8.65 Platinum II 1.12
Silver I 5.03 Platinum I 0.47

A summary of the data

  • Only 12% of the player base belongs to the Bronze tier. It is a reasonable number because this placement represents the very casual and inexpert players.

  • The average player is a Silver II as this tier goes from the 43 to the 52 percentile. I believe that an excessive amount of players is placed at Silver and a redistribution might be beneficial to League of Legends. I inspected the rank distribution of several competitive games, and finding so many players packed in the lowest two tiers is really odd.

  • Gold encompasses all players from above 56 to about 87 percentile - in my opinion, it should become the average rank.

  • Not even 0.1% of the population is able to reach Master and Challenger. Diamond is already an elite group for less than 2% of the player base. If you are at Platinum, consider yourself an excellent summoner who mastered the game as this tier includes about 9% of the entire community.

Distribution:

  • Bronze: 11.61%

  • Silver: 45.28%

  • Gold: 31.47%

  • Platinum: 9.21%

  • Diamond: 2.37%

  • Master: 0.05%

  • Challenger: 0.02%

October 2018

 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 1.97 Gold V 12.69 Diamond V 1.39
Bronze IV 1.89 Gold IV 5.89 Diamond IV 0.36
Bronze III 2.53 Gold III 4.14 Diamond III 0.18
Bronze II 3.01 Gold II 2.71 Diamond II 0.10
Bronze I 3.58 Gold I 4.24 Diamond I 0.07
Silver V 10.70 Platinum V 3.66 Master 0.03
Silver IV 10.45 Platinum IV 1.74 Challenger 0.02
Silver III 10.43 Platinum III 1.48
Silver II 9.14 Platinum II 1.19
Silver I 5.80 Platinum I 0.62
 

Distribution:

  • Bronze: 12.98%

  • Silver: 46.52%

  • Gold: 29.68%

  • Platinum: 8.68%

  • Diamond: 2.10%

  • Master: 0.03%

  • Challenger: 0.02%

September 2018

League of Legends rank distribution September 2018
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 2.19 Gold V 12.02 Diamond V 1.29
Bronze IV 2.06 Gold IV 5.79 Diamond IV 0.35
Bronze III 2.74 Gold III 4.09 Diamond III 0.18
Bronze II 3.25 Gold II 2.69 Diamond II 0.10
Bronze I 3.72 Gold I 4.08 Diamond I 0.07
Silver V 10.78 Platinum V 3.46 Master 0.03
Silver IV 10.43 Platinum IV 1.71 Challenger 0.02
Silver III 10.49 Platinum III 1.47
Silver II 9.31 Platinum II 1.18
Silver I 5.86 Platinum I 0.63
 

Distribution:

  • Bronze: 13.96%

  • Silver: 46.86%

  • Gold: 28.68%

  • Platinum: 8.45%

  • Diamond: 2.00%

  • Master: 0.03%

  • Challenger: 0.02%

August 2018

Rank distribution league of legends august 2018
New design for the graph! Hope you like it :P.
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 2.44% Gold V 11.44% Diamond V 1.24%
Bronze IV 2.26% Gold IV 5.64% Diamond IV 0.35%
Bronze III 2.99% Gold III 4.02% Diamond III 0.18%
Bronze II 3.52% Gold II 2.64% Diamond II 0.10%
Bronze I 3.88% Gold I 3.78% Diamond I 0.07%
Silver V 10.85% Platinum V 3.32% Master 0.03%
Silver IV 10.40% Platinum IV 1.70% Challenger 0.02%
Silver III 10.51% Platinum III 1.47%
Silver II 9.44% Platinum II 1.18%
Silver I 5.88% Platinum I 0.64%
 

Distribution:

  • Bronze: 15.09%

  • Silver: 47.08%

  • Gold: 27.52%

  • Platinum: 8.32%

  • Diamond: 1.95%

  • Master: 0.03%

  • Challenger: 0.02%

July 2018

Rank distribution league of legends July 2018
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 2.69% Gold V 10.95% Diamond V 1.23%
Bronze IV 2.44% Gold IV 5.49% Diamond IV 0.35%
Bronze III 3.23% Gold III 3.96% Diamond III 0.18%
Bronze II 3.78% Gold II 2.59% Diamond II 0.10%
Bronze I 4.04% Gold I 3.32% Diamond I 0.08%
Silver V 10.88% Platinum V 3.25% Master 0.03%
Silver IV 10.39% Platinum IV 1.71% Challenger 0.02%
Silver III 10.53% Platinum III 1.49%
Silver II 9.54% Platinum II 1.20%
Silver I 5.88% Platinum I 0.65%
 

June 2018

rank distribution June 2018 league of legends
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 2.90% Gold V 10.45% Diamond V 1.22%
Bronze IV 2.61% Gold IV 5.36% Diamond IV 0.36%
Bronze III 3.44% Gold III 3.90% Diamond III 0.18%
Bronze II 4.02% Gold II 2.56% Diamond II 0.11%
Bronze I 4.19% Gold I 2.84% Diamond I 0.08%
Silver V 10.84% Platinum V 3.23% Master 0.03%
Silver IV 10.38% Platinum IV 1.71% Challenger 0.02%
Silver III 10.55% Platinum III 1.51%
Silver II 9.70% Platinum II 1.23%
Silver I 5.95% Platinum I 0.64%
 

May 2018

Player Rank Distribution league of legends May 2018
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 3.04% Gold V 9.87% Diamond V 1.13%
Bronze IV 2.78% Gold IV 5.22% Diamond IV 0.35%
Bronze III 3.66% Gold III 3.84% Diamond III 0.18%
Bronze II 4.27% Gold II 2.52% Diamond II 0.10%
Bronze I 4.31% Gold I 2.59% Diamond I 0.07%
Silver V 10.89% Platinum V 3.02% Master 0.04%
Silver IV 10.38% Platinum IV 1.67% Challenger 0.02%
Silver III 10.62% Platinum III 1.50%
Silver II 9.95% Platinum II 1.25%
Silver I 6.08% Platinum I 0.65%
 

April 2018

League of Legends Rank Distribution April 2018
 
Rank Percentage Rank Percentage Rank Percentage
Bronze V 3.27% Gold V 9.33% Diamond V 1.08%
Bronze IV 2.96% Gold IV 5.04% Diamond IV 0.34%
Bronze III 3.89% Gold III 3.77% Diamond III 0.18%
Bronze II 4.54% Gold II 2.46% Diamond II 0.10%
Bronze I 4.51% Gold I 2.30% Diamond I 0.07%
Silver V 10.83% Platinum V 2.88% Master 0.04%
Silver IV 10.35% Platinum IV 1.63% Challenger 0.02%
Silver III 10.67% Platinum III 1.51%
Silver II 10.15% Platinum II 1.27%
Silver I 6.16% Platinum I 0.66%
 

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.