PUBG seasonal Rank Distribution and percentage of players - May 2019

PUBG seasonal Rank Distribution and percentage of players - May 2019

The rank distribution in PlayerUnknown’s Battlegrounds updated monthly. Find out the percentage of players by tier in each season and learn the true value of your skill.

Rank distribution - Season 3

May 2019

PUBG rank distribution Season 3 May 2019

Below, a cumulative chart indicating the percentile of players. For example, as a Skilled in solo you are in the top 2.42% of the player base.

The table is responsive. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe it.

Tier Solo Solo (FPP) Duo Duo (FPP) Squad Squad (FPP)
Beginner 99.96% 99.97% 99.95% 99.97% 100.00% 100.00%
Novice 69.47% 63.43% 82.96% 67.86% 91.11% 69.87%
Experienced 23.92% 26.74% 49.56% 37.19% 69.99% 40.48%
Skilled 2.42% 4.20% 5.76% 7.16% 27.20% 14.10%
Specialist 0.40% 0.75% 0.47% 1.00% 6.72% 3.91%
Expert 0.07% 0.13% 0.05% 0.12% 1.06% 0.76%
Survivor 0.02% 0.03% 0.01% 0.02% 0.14% 0.13%
Lone Survivor 0.01% 0.01% 0.01% 0.01% 0.07% 0.07%

April 2019

PUBG Rank distribution April 2019 Season 3
Tier Solo Solo (FPP) Duo Duo (FPP) Squad Squad (FPP)
Beginner 99.95% 99.96% 99.95% 99.96% 99.94% 99.95%
Novice 73.12% 72.73% 85.41% 77.89% 92.23% 79.40%
Experienced 26.30% 33.29% 51.39% 46.95% 70.17% 50.32%
Skilled 1.34% 2.53% 2.06% 3.84% 15.46% 10.47%
Specialist 0.14% 0.22% 0.09% 0.20% 1.56% 1.21%
Expert 0.02% 0.02% 0.01% 0.02% 0.07% 0.09%
Survivor 0.01% 0.00% 0.00% 0.00% 0.00% 0.00%
Lone Survivor 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%

Survival Title System Season 3 brought almost no changes to the rank distribution. The developers “have rebalanced the rate in which you gain Survival Points (SP) based on player feedback and it will now be easier to rank up, compared to Season 2”.

At the end of the day, it is still a system mostly based on grinding games.

Solo queue (TPP) data:

  • Most of the players in the top 500 are ranked at Specialist.

  • We can find Expert players starting from the 73rd place, which is equal to the top 0.012% of the player base.

  • Currently, there is a very limited number of Lone Survivor players (top 0.0024%).

Rank distribution - Beta season 2

March 2019

PUBG rank distribution March 2019 Beta Season 2
Tier Solo Solo (FPP) Duo Duo (FPP) Squad Squad (FPP)
Beginner 99.81% 99.86% 99.89% 99.87% 99.90% 99.85%
Novice 74.20% 69.76% 80.40% 71.41% 84.32% 69.04%
Experienced 11.05% 11.82% 24.68% 17.32% 40.96% 17.77%
Skilled 1.68% 2.30% 3.35% 3.67% 15.07% 5.99%
Specialist 0.29% 0.45% 0.30% 0.54% 3.58% 1.63%
Expert 0.07% 0.11% 0.04% 0.09% 0.76% 0.43%
Survivor 0.01% 0.02% 0.00% 0.01% 0.06% 0.05%
Lone Survivor 0.01% 0.01% 0.00% 0.01% 0.03% 0.03%

You already know my opinion on the current PUBG rank system: it is unbelievably bad!

The third beta ranked season will start soon, so I hope the next month I will be able to give you some positive news.

February 2019

PUBG rank distribution February 2019 Beta season 2
Tier Solo Solo (FPP) Duo Duo (FPP) Squad Squad (FPP)
Beginner 99.78% 99.83% 99.87% 99.86% 99.87% 99.81%
Novice 75.84% 72.28% 81.30% 73.94% 83.85% 71.01%
Experienced 10.38% 11.79% 21.65% 17.11% 36.12% 16.86%
Skilled 1.31% 1.82% 1.96% 2.56% 10.42% 4.50%
Specialist 0.16% 0.25% 0.11% 0.23% 1.58% 0.86%
Expert 0.03% 0.05% 0.02% 0.03% 0.19% 0.15%
Survivor 0.00% 0.01% 0.00% 0.00% 0.01% 0.01%
Lone Survivor 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%

January 2019

PUBG rank distribution January 2019 Beta season 2
Tier Solo Solo (FPP) Duo Duo (FPP) Squad Squad (FPP)
Beginner 99.67% 99.76% 99.81% 99.79% 99.80% 99.73%
Novice 73.21% 68.76% 78.94% 70.50% 76.12% 64.51%
Experienced 5.86% 6.60% 10.59% 8.47% 16.25% 7.13%
Skilled 0.29% 0.45% 0.26% 0.44% 1.95% 0.96%
Specialist 0.01% 0.03% 0.00% 0.02% 0.10% 0.09%
Expert 0.00% 0.00% 0.00% 0.00% 0.01% 0.01%
Survivor 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
Lone Survivor 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%

I don’t want to bring bad news, but with a month worth of data we can affirm that the PUBG ranked system during the second beta season isn’t a “real” ranked system.

Advancing to a higher title requires lots of games and time, thus the great majority of the player base is still stuck among the first two ranks.

Solo queue (TPP) data:

  • Most of the players in the top 500 are ranked at Skilled.

  • We can find Specialist players starting from the top 350, which is equal to the top 0.0074% of the player base.

  • Expert starts from the top 50 (top 0.0011%) and there is a very limited number of Lone Survivor players (top 0.0002%).

The Survival Title System

The PUBG developers discarded the ranked system utilized during the first beta season because higher ranks could be achieved via grinding and passive gameplay, so they didn’t reward adequately the best players in the game.

They will work on a new system focused on playtime and skill, but meanwhile they decided to release a second beta season based partly on the first one. It features your survival skills and personal growth, so they named it “Survival Title System”.

If you played during the previous season, your Rank Points (RP) will be soft reset and changed to Survival Points (SP).

Survival Title System - PUBG Beta season 2

Survival Title System - PUBG Beta season 2

According to the devs, you can obtain titles through “consistently playing the game”. The progression is exponentially more difficult starting from Expert and it is influenced by “a higher ranking and kill count”.

Differently from season 1, once achieved a title you can’t lose it anymore. The only exception to this rule is the Lone Survivor title. Only the top 1,000 players in the game will be able to acquire and hold it, so you need to continue earning SP or you might be surpassed by other players. The leaderboard indicates the players who reached this title, and it is updated every 2 hours.

Also in season 2, the different game modes (Solo, Duo, and Squad) will reward a different amount of SP to keep the whole system as balanced as possible.

Rank distribution - Beta season 1

November 2018

Below, a cumulative chart indicating the percentile of players. For example, as an Elite in solo you are in the top 4.08% of the player base.

Tier Solo Solo (FPP) Duo Duo (FPP) Squad Squad (FPP)
Bronze 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
Silver 97.51% 97.59% 94.09% 95.70% 70.16% 74.91%
Gold 57.66% 62.34% 46.53% 49.13% 22.05% 21.35%
Platinum 14.41% 15.55% 13.71% 12.24% 7.23% 4.52%
Diamond 6.68% 8.16% 6.55% 6.34% 4.21% 2.67%
Elite 4.08% 5.45% 3.92% 4.13% 3.02% 1.98%
Master 1.67% 2.56% 1.54% 1.89% 1.72% 1.18%
Grandmaster 0.83% 1.42% 0.72% 0.99% 1.08% 0.78%

Summarizing the data

After only one month, the rank distribution improved greatly. We can notice huge differences just comparing the two graphs.

  • Overall, Gold isn’t the most populated rank anymore, but now the majority of the players is placed at Silver. I believe that in the successive months a portion of them (in Solo and Duo) might derank to Bronze: this is a very positive development because will produce a mode balanced distribution.

  • In Solo and Duo there is a decent percentage of players past Gold (14.3%), but their number could increase (25-30% max) once the lower area of the matchmaking will be arranged properly.

  • Squad (both TPP and FPP) suffers for the opposite issue: there are too many players at lower ranks. Affirming what I said in October, probably the requirements to go past Silver/Gold are too strict and not easily achievable by teams. 

  • In Squad (FPP) only 5% of the player base reached at least Platinum - not enough for five ranks. Master and Grandmaster have an adequate percentage of players because only the best teams must achieve them, but more should be able to rank at Platinum, Diamond, and Elite.

Of course, the current rank distribution in PUBG is still far from being perfect, but I believe we are following the right route.

Note: The first PUBG ranked season ended on December 12th. The second beta season will start on December 19th, and will feature the new Title System. I will updated this article with explanations on the second season in mid-January once we will have enough data at our disposal.

October 2018

Tier Solo Solo (FPP) Duo Duo (FPP) Squad Squad (FPP)
Bronze 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
Silver 99.85% 99.96% 99.22% 99.57% 89.82% 89.78%
Gold 71.24% 77.43% 60.26% 64.78% 36.82% 35.69%
Platinum 10.06% 14.63% 9.72% 12.31% 8.65% 7.32%
Diamond 3.87% 6.43% 3.33% 4.91% 4.24% 3.77%
Elite 1.99% 3.49% 1.51% 2.40% 2.55% 2.40%
Master 0.75% 1.34% 0.46% 0.79% 1.21% 1.18%
Grandmaster 0.37% 0.66% 0.20% 0.33% 0.66% 0.65%

Summarizing the data

  • I believe the current distribution is not acceptable. In solo and duo queue, there are almost no players players at the Bronze tier, and the great majority is placed at Gold. This is also the average rank going from the 71 to the 10 percentile (in solo).

  • The situation is more balanced in squad queue. Silver is the average rank and goes from the 89 to the 35 percentile. Silver and Gold are still overpopulated, but 10% of the player base at Bronze is a fair amount, and pretty much in line with the distribution used by most games. Usually, the number of players inside the lowest rank goes from 5 to 15%.

  • A complete overhaul from Bronze to Elite is necessary. For example, in Overwatch there are 7 ranks: Platinum is the 4th one and is equal to the 50 percentile. In PUBG we have 8 ranks, and 90% of the players are blocked in the first three. Perhaps, the requirements to go past Gold are too strict because Diamond and Elite have only been achieved by 2% of the players (for both).

  • Depending on the game mode, less than 1-1.5% of the players got Master and Grandmaster. This is perfect because you are supposed to master the game to obtain the highest ranks.

Finally, do not forget that the PlayerUnknown’s Battlegrounds ranked system has been added to the game only a month ago. We will probably have many adjustments once it goes out of beta and in the months to come.

The first rank distribution

At the launch of each season, you must play 10 provisional games to measure your initial rank. We have detailed information on what affects the Rank Points, the tiers, and the matchmaking.

Rank Points

Rank Points (RP) are assigned based on your performance in each match. Kills, placement, the number of players in the game, and your actual tier are all considered to calculate the RP earned in a particular match. It is also possible to lose RP depending on your placement.

The developers shared an example on the amount of RP a Diamond player will generally earn/lose in a match:

  • Winning a game with 8 kills will reward around 30 RP.

  • Winning a game with 1 kill will reward around 20 RP.

  • Ending a game in 100th place with 0 kills will detract around 20 RP.

There are not precise info, but apparently your final placement in a match might have the biggest impact on the calculation of the Rank Points.

The rank system - image: PUBG

The rank system - image: PUBG

Rank Tiers

  • Bronze: less than 1400

  • Silver: 1400 - 1499

  • Gold: 1500 - 1599

  • Platinum: 1600 - 1699

  • Diamond: 1700 - 1799

  • Elite: 1800 - 1899

  • Master: 1900 - 1999

  • Grandmaster: 2000+

No hard resets. Once a new season starts, there will be just a soft reset: the rank tier reached in the previous season is taken into account together with your 10 provisional games to determine the new initial placement.

Currently, we are in a beta season which will last for about 2 months. Only afterwards the first real season will start.

Rank by game mode

In PUBG, there are three main matchmaking queues - Solo, Duo, and Squad - and each one is also split into First Person Perspective (FPP) and Third Person Perspective (TPP).

Players have various preferences concerning their favorite queue and gameplay, so the developers implemented an indipendent ranking system for each one. Everyone will be able to experience the new rank tiers, but this solution also means you must play the placement games in each game mode, and rank up separately.

There is also a Top 100 leaderboard displaying the best players in each game mode. The leaderboard is not regional-based but global.

Hidden MMR

The developers explained that there is also a separate MMR based on your overall performance in games. It determines the players you will face, and doesn’t take into account your Rank Points.

You might consider it overkill, but due to the huge amount of players needed for each match, the rank alone is not enough to provide balanced games, so they required a secondary system to reinforce the matchmaking algorithm.


Only Steam. For your info, Kakao Games signed a contract with PUBG to publish a Korean version of the game on their servers. In this rank distribution we will only use data from the Steam version.

There are several websites tracking the PUBG data for their own leaderboards and statistical services. After examining the most popular ones, I noticed that there are noticeable discrepancies with the data they offer.

I am not sure if there is a PUBG API they can use to gather the data, but looking at the differences, perhaps they are limited to the players using their service as they allow them to extract info from their profiles. In the end, I decided to use because it is the most visited website, so it should provide reliable data.

More rank distributions

Statistics - Header image: PUBG

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.