PUBG seasonal Rank Distribution and percentage of players - October 2018

PUBG seasonal Rank Distribution and percentage of players - October 2018

The rank distribution in PlayerUnknown’s Battlegrounds updated monthly. Find out the percentage of players by tier in each season and learn the true value of your skill.

October 2018

Below, a cumulative chart indicating the percentile of players. For example, as a Grandmaster in solo you are in the top 0.37% of the player base.

The table is responsive. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe it.

Tier Solo Solo (FPP) Duo Duo (FPP) Squad Squad (FPP)
Bronze 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
Silver 99.85% 99.96% 99.22% 99.57% 89.82% 89.78%
Gold 71.24% 77.43% 60.26% 64.78% 36.82% 35.69%
Platinum 10.06% 14.63% 9.72% 12.31% 8.65% 7.32%
Diamond 3.87% 6.43% 3.33% 4.91% 4.24% 3.77%
Elite 1.99% 3.49% 1.51% 2.40% 2.55% 2.40%
Master 0.75% 1.34% 0.46% 0.79% 1.21% 1.18%
Grandmaster 0.37% 0.66% 0.20% 0.33% 0.66% 0.65%

Summarizing the data

  • I believe the current distribution is not acceptable. In solo and duo queue, there are almost no players players in the Bronze tier, and the great majority is placed at Gold. This is also the average rank going from the 71 to the 10 percentile (in solo).

  • The situation is more balanced in squad queue. Silver is the average rank and goes from the 89 to the 35 percentile. Silver and Gold are still overpopulated, but 10% of the player base at Bronze is a fair amount, and pretty much in line with the distribution used by most games. Usually, the number of players in the lowest rank goes from 5 to 15%.

  • A complete overhaul from Bronze to Elite is necessary. For example, in Overwatch there are 7 ranks: Platinum is the 4th one and is equal to the 50 percentile. In PUBG we have 8 ranks, and 90% of the players are blocked in the first three. Perhaps, the requirements to go past Gold are too strict because Diamond and Elite have only been achieved by 2% of the players (for both).

  • Depending on the game mode, less than 1-1.5% of the players got Master and Grandmaster. This is perfect because you are supposed to master the game to obtain the highest ranks.

Finally, do not forget that the PlayerUnknown’s Battlegrounds ranked system has been added to the game only a month ago. We will probably have many adjustments once it goes out of beta and in the months to come.

Every month, I will gather the data and update this article. In this way, we will be able to understand how the distribution evolves over time and if there is any difference.

The rank distribution

At the launch of each season, you must play 10 provisional games to measure your initial rank. We have detailed information on what affects the Rank Points, the tiers, and the matchmaking.

Rank Points

Rank Points (RP) are assigned based on your performance in each match. Kills, placement, the number of players in the game, and your actual tier are all considered to calculate the RP earned in a particular match. It is also possible to lose RP depending on your placement.

The developers shared an example on the amount of RP a Diamond player will generally earn/lose in a match:

  • Winning a game with 8 kills will reward around 30 RP.

  • Winning a game with 1 kill will reward around 20 RP.

  • Ending a game in 100th place with 0 kills will detract around 20 RP.

There are not precise info, but apparently your final placement in a match might have the biggest impact on the calculation of the Rank Points.

 The rank system - image: PUBG

The rank system - image: PUBG

Rank Tiers

  • Bronze: less than 1400

  • Silver: 1400 - 1499

  • Gold: 1500 - 1599

  • Platinum: 1600 - 1699

  • Diamond: 1700 - 1799

  • Elite: 1800 - 1899

  • Master: 1900 - 1999

  • Grandmaster: 2000+

No hard resets. Once a new season starts, there will be just a soft reset: the rank tier reached in the previous season is taken into account together with your 10 provisional games to determine the new initial placement.

Currently, we are in a beta season which will last for about 2 months. Only afterwards the first real season will start.

Rank by game mode

In PUBG, there are three main matchmaking queues - Solo, Duo, and Squad - and each one is also split into First Person Perspective (FPP) and Third Person Perspective (TPP).

Players have various preferences concerning their favorite queue and gameplay, so the developers implemented an indipendent ranking system for each one. Everyone will be able to experience the new rank tiers, but this solution also means you must play the placement games in each game mode, and rank up separately.

There is also a Top 100 leaderboard displaying the best players in each game mode. The leaderboard is not regional-based but global.


Hidden MMR

The developers explained that there is also a separate MMR based on your overall performance in games. It determines the players you will face, and doesn’t take into account your Rank Points.

You might consider it overkill, but due to the huge amount of players needed for each match, the rank alone is not enough to provide balanced games, so they required a secondary system to reinforce the matchmaking algorithm.


Only Steam. For your info, Kakao Games signed a contract with PUBG to publish a Korean version of the game on their servers. In this rank distribution we will only use data from the Steam version.

There are several websites tracking the PUBG data for their own leaderboards and statistical services. After examining the most popular ones, I noticed that there are noticeable discrepancies with the data they offer.

I am not sure if there is a PUBG API they can use to gather the data, but looking at the differences, perhaps they are limited to the players using their service as they allow them to extract info from their profiles. In the end, I decided to use because it is the most visited website, so it should provide reliable data.

Statistics - Header image: PUBG

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.