Overwatch Competitive Rank Distribution: PC and Console - April 2018

Overwatch Competitive Rank Distribution: PC and Console - April 2018

The skill rating distribution in Overwatch for PC, Xbox, and Console - updated monthly! Find out your place in the current season and the real value of your SR.

Every month, I will gather the data and update this article with the SR distribution on PC, Xbox, and PlayStation.

Through the dataset, we will be able to compare the skill rating difference in each platform and how the distribution evolves over time - if there will be any difference!
 Skill rating required for each tier

Skill rating required for each tier

The latest official data at our disposal

Overwatch game director Jeff Kaplan released the tier distribution for the competitive mode in February.

The breakdown reveals the percentage of players in each rank. We don’t know if they represent the current ranks or the season highs, and if players on all platforms or only on PC. I believe these are the average data across all platforms.

  • Bronze - 8%
  • Silver - 21%
  • Gold - 32%
  • Platinum - 25%
  • Diamond - 10%
  • Master - 3%
  • Grandmaster - 1%

I compared these statistics with the ones publicly available through different Overwatch statistical websites, and the distribution is pretty much the same. It means we can trust the data they provide for the actual and the future rank distributions.

These websites do not gather data from all players in the game and are often biased towards high ranked players. Still, the percentage of population covered is huge, particularly for PC, so they can give us a proper idea of the skill rating distribution.

The following distributions are percentile based.

  • Bronze - 1 to 1499 SR
  • Silver - 1500 to 1999 SR
  • Gold - 2000 to 2499 SR
  • Platinum - 2500 to 2999 SR
  • Diamond - 2500 to 3499 SR
  • Master - 3000 to 3999 SR
  • Grandmaster - 4000+ SR

April 2018

PC SR Distribution

  • Bronze - 0 to 7.7%
  • Silver - 7.8 to 26.3%
  • Gold - 26.4 to 57.3%
  • Platinum - 57.4 to 83.8%
  • Diamond - 83.9 to 94.6%
  • Master - 94.7 to 98.5%
  • Grandmaster - 98.6 to 100%

The average player on PC is in the high Gold tier: 2373 rank is equal to the 50 percentile.

Xbox SR Distribution

  • Bronze - 0 to 3.4%
  • Silver - 3.5 to 17.5%
  • Gold - 17.6 to 48.9%
  • Platinum - 49 to 79.5%
  • Diamond - 79.6 to 93.9%
  • Master - 94 to 99.2%
  • Grandmaster - 99.3 to 100%

The average player on Xbox is barely in the Platinum tier: 2515 rank is equal to the 50 percentile.

PlayStation SR Distribution

  • Bronze - 0 to 3.9%
  • Silver - 4 to 18.6%
  • Gold - 18.7 to 49.5%
  • Platinum - 49.6 to 79.4%
  • Diamond - 79.5 to 93.7%
  • Master - 93.8 to 98.9%
  • Grandmaster - 99 to 100%

The average player on PlayStation is barely in the Platinum tier: 2504 rank is equal to the 50 percentile.

A summary of the data

About 50% of the players is in the Gold tier or below. Platinum is already a great accomplishment as it represents up to the top 80-85% of the player base.

There is a huge difference between low and high Platinum players. The Platinum tier goes from the 57.4 to the 83.8 percentile on PC, including both players just above the average and those in the top 20-30%.

The average player on console has a higher rating than on PC. We don’t have official data, so this stat could be biased, but overall both the Xbox and PlayStation datasets at our disposal confirm it.

Diamonds are a restricted group, and Masters and Grandmasters represent the elite. Only the top 1-1.5% of the players reached the highest tier in Overwatch. If you are in Diamond or beyond, do not underestimate your skills!

Notable changes: 

  • In March, high Gold players on PC moved from the 54.7 to the 57.7 percentile, but the average remained the same.

Click an image to enlarge it.

March 2018

PC SR Distribution

  • Bronze - 0 to 7.8%
  • Silver - 7.9 to 26.5%
  • Gold - 26.6 to 57.7%
  • Platinum - 57.8 to 84.3%
  • Diamond - 84.4 to 94.9%
  • Master - 95 to 98.7%
  • Grandmaster - 98.8 to 100%

Xbox SR Distribution

  • Bronze - 0 to 3.4%
  • Silver - 3.5 to 17.5%
  • Gold - 17.6 to 48.9%
  • Platinum - 49 to 79.9%
  • Diamond - 80 to 94%
  • Master - 94.1 to 99.3%
  • Grandmaster - 99.4 to 100%

PS SR Distribution

  • Bronze - 0 to 3.9%
  • Silver - 4 to 18.6%
  • Gold - 18.7 to 49.4%
  • Platinum - 49.5 to 79.3%
  • Diamond - 79.4 to 93.6%
  • Master - 93.7 to 99%
  • Grandmaster - 99.1 to 100%

February 2018

PC SR Distribution

  • Bronze - 0 to 7.9%
  • Silver - 8 to 26.7%
  • Gold - 26.8 to 54.7%
  • Platinum - 54.8 to 85.7%
  • Diamond - 85.8 to 94.7%
  • Master - 94.8 to 98.5%
  • Grandmaster - 98.6 to 100%

Xbox SR Distribution

  • Bronze - 0 to 3.4%
  • Silver - 3.5 to 17.5%
  • Gold - 17.6 to 48.6%
  • Platinum - 48.7 to 79.9%
  • Diamond - 80 to 93.7%
  • Master - 93.8 to 99.1%
  • Grandmaster - 99.2 to 100%

PS SR Distribution

  • Bronze - 0 to 3.9%
  • Silver - 4 to 18.5%
  • Gold - 18.6 to 49.2%
  • Platinum - 49.3 to 78.8%
  • Diamond - 78.9 to 93.3%
  • Master - 93.4 to 98.7%
  • Grandmaster - 98.8 to 100%

Season 3 statistics

As a comparison, we also have access to the official season 3 statistics shared by Blizzard. They are all season highs, but again we don’t know if they represent only PC players or all platforms. Overall, the division is very similar to the one recently released by Jeff Kaplan.

  • Bronze - 6%
  • Silver - 22%
  • Gold - 34%
  • Platinum - 23%
  • Diamond - 10%
  • Master - 3%
  • Grandmaster - <1%

 

Credit to OverwatchTracker for the data and the images used in this article.

Header image: Blizzard

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on @SkulzDota.