Rocket League seasonal rank distribution and percentage of players by tier

Rocket League seasonal rank distribution and percentage of players by tier

The official rank distribution data released by Psyonix. Find out the percentage of players by tier in each season and learn the true value of your skill. Updated to season 10.

Some software houses prefer to hide the data on their player base and rankings, while others provide an API with which most of these statistics can be gathered. Psyonix is completely transparent and releases official data on the rank distribution at the end of each season.

The data below includes Solo Duel, Solo Standard, Standard, and Doubles, showing the percentage of players in each tier. All regions and platforms are considered.

I will continue updating the article with the new seasonal data as soon as it is available. In this way, we will be able to understand how the distribution evolves over time and if there is any difference.

Season 10

Standard modes

Rocket League rank distribution Season 10

Below, a cumulative chart indicating the percentile of players. For example, as a Diamond 1 in Solo Duel you are in the top 7.21% of the player base.

The table is responsive and sortable. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe and sort it.

Tier Solo Duel Solo Standard Standard Doubles
Bronze 1 99.99% 100.02% 100.01% 99.99%
Bronze 2 98.88% 98.92% 99.13% 96.45%
Bronze 3 94.96% 96.01% 97.55% 91.71%
Silver 1 88.06% 92.03% 94.67% 85.18%
Silver 2 77.80% 86.31% 89.97% 77.08%
Silver 3 65.68% 78.98% 83.42% 68.29%
Gold 1 53.27% 70.31% 75.44% 59.59%
Gold 2 40.97% 60.12% 66.37% 51.04%
Gold 3 30.62% 49.89% 57.22% 43.37%
Platinum 1 22.38% 40.28% 46.09% 34.60%
Platinum 2 15.60% 31.08% 35.65% 26.74%
Platinum 3 10.68% 23.38% 27.14% 20.48%
Diamond 1 7.21% 17.31% 20.56% 15.56%
Diamond 2 4.71% 10.99% 14.98% 11.37%
Diamond 3 3.02% 6.70% 10.62% 8.17%
Champion 1 1.92% 3.95% 5.84% 4.79%
Champion 2 0.95% 1.98% 2.66% 2.38%
Champion 3 0.39% 0.76% 1.02% 1.00%
Grand Champion 0.08% 0.08% 0.26% 0.27%

There is nothing new in season 10

The number of players who reached Grand Champion is lower than the past season because season 10 was about two months shorter, which drastically reduced the inflation.

Extra modes

Rocket League rank distribution Season 10 Extra Modes
Tier Rumble Dropshot Hoops Snow Day
Bronze 1 99.97% 100.01% 100.00% 100.01%
Bronze 2 99.89% 99.99% 100.00% 99.98%
Bronze 3 99.56% 99.90% 99.98% 99.80%
Silver 1 98.77% 99.60% 99.88% 99.34%
Silver 2 97.10% 98.74% 99.45% 98.24%
Silver 3 94.03% 96.86% 98.17% 96.11%
Gold 1 89.07% 93.31% 95.29% 92.57%
Gold 2 81.79% 87.36% 89.77% 87.04%
Gold 3 72.36% 78.62% 81.31% 79.46%
Platinum 1 61.53% 67.75% 70.24% 69.90%
Platinum 2 49.31% 54.85% 56.96% 58.60%
Platinum 3 37.42% 41.60% 43.43% 46.47%
Diamond 1 27.06% 29.40% 30.88% 35.00%
Diamond 2 18.10% 18.96% 20.36% 24.55%
Diamond 3 11.35% 11.23% 12.61% 15.93%
Champion 1 5.91% 4.97% 6.14% 8.45%
Champion 2 2.58% 1.91% 2.59% 3.83%
Champion 3 0.88% 0.59% 0.86% 1.32%
Grand Champion 0.29% 0.11% 0.25% 0.36%

Psyonix introduced competitive play for all the Extra Modes (formerly known as Ranked Sports) during season 9.

They follow the same rule set used in standard modes: you have an unique MMR in each playlist, ten placement matches in each one are required to obtain a rank, and all the competitive rules (forfeiting, matchmaking bans, etc.) are applied as well.

Rumble, Dropshot, Hoops and Snow Day are no longer available as casual modes because keeping them in both casual and competitive play “could lead to great difficulty finding matches”.

Honestly, I dislike this decision because I used to play Rumble with a bunch of casual friends, but now they have big issues dealing with the opponents in ranked.

Related: Competitive season end date

Season 9

Standard modes

Rocket League rank distribution Season 9
Tier Solo Duel Solo Standard Standard Doubles
Bronze 1 99.98% 100.02% 100.01% 100.02%
Bronze 2 98.89% 98.86% 99.03% 96.24%
Bronze 3 95.06% 95.81% 97.31% 91.23%
Silver 1 88.23% 91.71% 94.19% 84.31%
Silver 2 77.93% 85.84% 89.14% 75.74%
Silver 3 65.66% 78.36% 82.10% 66.48%
Gold 1 53.14% 69.57% 73.65% 57.45%
Gold 2 40.72% 59.29% 64.08% 48.66%
Gold 3 30.30% 49.02% 54.58% 40.87%
Platinum 1 22.07% 39.44% 43.25% 32.13%
Platinum 2 15.28% 30.26% 32.75% 24.38%
Platinum 3 10.37% 22.64% 24.36% 18.36%
Diamond 1 6.93% 16.62% 18.05% 13.70%
Diamond 2 4.50% 10.46% 12.74% 9.77%
Diamond 3 2.82% 6.23% 8.77% 6.85%
Champion 1 1.74% 3.54% 4.65% 3.91%
Champion 2 0.85% 1.71% 2.04% 1.89%
Champion 3 0.36% 0.67% 0.82% 0.84%
Grand Champion 0.16% 0.17% 0.29% 0.32%

Note: The data shows the ranks reached at the end of the competitive season, not the highest rank achieved.

Let’s compare the stats from season 8 to 9:

  • The average rank is still Gold 2 (in solo standard).

  • Reaching Bronze 1 is a real achievement because it is as difficult as getting Champion 2.

  • The amount of players at Grand Champion doubled or tripled depending on the queue considered.

Overall, we can notice a slight increase in players at high ranks. There are a few potential reasons behind this situation:

  • The length of the season may play a role as season 9 lasted a month longer, so the players had more time to rank up.

  • If many players stopped playing the game (those who leave are usually the lowest-ranked ones), the percentile shifted towards the higher ranks. I believe this is not the case because the game is very healthy, and afaik Rocket League kept gaining players over time since the release on Xbox in 2016.

  • Some players believe that there is an inflation problem which could be solved via a hard reset, but I don’t think this is a great idea.

Of course, there is a huge disparity in skill among the players at Grand Champion, but the matchmaking is based on the MMR, not on the tier.

The top players have long waiting times, and ultimately they are paired with lower MMR opponents. There is not a simple solution to this problem.

The same issue takes place in almost every competitive game because there are not enough very-skilled players, so the matchmaking in forced to place them with lower-skilled adversaries, otherwise pros and semi-pros would wait hours for a game.

Extra modes

Rocket League rank distribution Extra Modes season 9
Tier Rumble Dropshot Hoops Snow Day
Bronze 1 100.00% 99.99% 100.00% 100.00%
Bronze 2 99.93% 99.98% 100.00% 99.96%
Bronze 3 99.60% 99.89% 99.97% 99.78%
Silver 1 98.80% 99.60% 99.86% 99.26%
Silver 2 97.09% 98.74% 99.43% 98.05%
Silver 3 93.90% 96.83% 98.16% 95.80%
Gold 1 88.80% 93.33% 95.41% 91.94%
Gold 2 81.23% 87.28% 90.10% 86.14%
Gold 3 71.44% 78.51% 81.83% 78.20%
Platinum 1 60.36% 67.39% 71.18% 68.46%
Platinum 2 47.78% 54.15% 57.83% 56.61%
Platinum 3 35.62% 40.69% 43.95% 44.17%
Diamond 1 25.24% 28.32% 31.08% 32.62%
Diamond 2 16.62% 18.04% 20.28% 22.43%
Diamond 3 9.84% 10.22% 12.16% 13.91%
Champion 1 4.74% 4.28% 5.58% 6.88%
Champion 2 1.97% 1.56% 2.27% 3.04%
Champion 3 0.64% 0.45% 0.77% 1.00%
Grand Champion 0.28% 0.17% 0.38% 0.48%

The rank distribution for the extra modes is peculiar as the average rank is Platinum 2, and only 10% of the player base is placed at Bronze and Silver.

I believe the main reasoning behind the current distribution is that the competitive system in these modes is new, and they also have fewer players if compared to standard modes. The ranks should rebalance over time, so we might have huge changes already in season 10.

Season 8

Rocket League rank distribution Season 8
Tier Solo Duel Solo Standard Standard Doubles
Bronze 1 100.00% 100.00% 100.00% 100.00%
Bronze 2 97.75% 97.74% 98.49% 94.58%
Bronze 3 94.00% 94.58% 96.46% 89.09%
Silver 1 87.56% 90.24% 92.84% 81.66%
Silver 2 77.69% 84.06% 87.10% 72.51%
Silver 3 65.64% 76.28% 79.17% 62.70%
Gold 1 53.08% 67.05% 69.81% 53.23%
Gold 2 40.71% 56.54% 59.48% 44.28%
Gold 3 30.27% 46.06% 49.51% 36.49%
Platinum 1 21.93% 36.37% 37.85% 27.87%
Platinum 2 15.17% 27.30% 27.55% 20.49%
Platinum 3 8.93% 17.92% 19.62% 14.88%
Diamond 1 5.05% 11.21% 13.86% 10.67%
Diamond 2 2.69% 6.47% 9.22% 7.25%
Diamond 3 1.36% 3.57% 5.94% 4.79%
Champion 1 0.62% 1.81% 2.86% 2.50%
Champion 2 0.18% 0.61% 1.07% 1.02%
Champion 3 0.07% 0.20% 0.40% 0.42%
Grand Champion 0.03% 0.05% 0.14% 0.16%

A summary of the data

In Rocket League there are various ranked queues, thus one may ask which rank matters the most. This isn’t an easy question to answer, and I believe different people can have divergent points of view on the matter.

In my opinion, Solo Standard is the best indicator for both your positioning and global skills because this game mode forces you to carry the match “alone”. It is brutal.

Nevertheless, we must never forget that independently from your individual skills, Rocket League is a team game, so your ability to coordinate with the teammates is crucial to achieve victory.

Many players prefer solo-queuing in Standard to Solo Standard because the latter often seems more unpleasant and chaotic:

  • A smaller portion of the player base plays in Solo Standard - which affects the rank distribution - so it is harder to rank up due to the wider skill gap among the players in the same match.

  • Toxicity is more widespread. Many players tend to ignore their teammates and play in solo, so communications within the squad are almost not-existent (in the majority of games).

Solo Standard data

  • The average player is a Gold 2. I believe the ranks are quite balanced with 10% of the player base at Bronze and 45% at Gold 1 and below.

  • Gold contains most of the players, but the figures aren’t that different at Silver and Platinum. Instead, achieving higher ranks really requires to master the game.

  • Champion represents the elite as only 1,81% of the player base is able to reach it. Obtaining Diamond is already a great accomplishment as you are in the top 10% worldwide.

Season 7

Rank distribution season 7 Rocket League
Tier Solo Duel Solo Standard Standard Doubles
Bronze 1 100 100 100 100
Bronze 2 97.35 97.5 98.39 94.04
Bronze 3 93.73 94.52 96.38 88.74
Silver 1 87.61 90.35 92.79 81.39
Silver 2 78.15 84.37 87.08 72.23
Silver 3 66.36 76.77 79.10 62.32
Gold 1 53.85 67.6 69.59 52.66
Gold 2 41.51 57.06 59.02 43.46
Gold 3 30.97 46.44 48.75 35.45
Platinum 1 22.47 36.6 36.7 26.63
Platinum 2 15.59 27.32 26.11 19.14
Platinum 3 9.13 17.75 18.06 13.53
Diamond 1 5.13 10.96 12.32 9.43
Diamond 2 2.72 6.17 7.82 6.15
Diamond 3 1.36 3.3 4.72 3.86
Champion 1 0.59 1.56 2 1.8
Champion 2 0.12 0.36 0.57 0.56
Champion 3 0.04 0.10 0.18 0.2
Grand Champion 0.02 0.03 0.06 0.08

Season 6

Rocket League rank distribution Season 6
Tier Solo Duel Solo Standard Standard Doubles
Bronze 1 100 100 100 100
Bronze 2 96.53 97.1 98.54 94.54
Bronze 3 92.54 93.95 96.6 89.37
Silver 1 85.92 89.5 93.09 82.06
Silver 2 75.76 83.12 87.41 72.77
Silver 3 63.61 75.13 79.34 62.53
Gold 1 51.01 65.51 69.58 52.49
Gold 2 38.82 54.51 58.6 42.88
Gold 3 28.72 43.78 47.89 34.5
Platinum 1 18.36 33.91 35.28 25.35
Platinum 2 10.7 24.71 24.31 17.66
Platinum 3 5.96 15.5 16.19 12.07
Diamond 1 3.23 9.21 10.59 8.13
Diamond 2 1.62 4.91 6.37 5.11
Diamond 3 0.78 2.48 3.68 3.12
Champion 1 0.35 1.16 1.52 1.49
Champion 2 0.1 0.33 0.46 0.52
Champion 3 0.04 0.1 0.15 0.2
Grand Champion 0.02 0.03 0.05 0.08

Notable changes

Comparing the data from season 6 with the previous ones, we can notice that the distribution changed. In season 5, the amount of players in Bronze was almost twice as larger, and the average player was a high Silver 3 - Platinum also incorporated a lot less players.

Overall, I don’t think that pile up most of the users in the lower ranks is a good idea, so I support the adjustments brought in during season 6.

Season 5

Rocket League rank distribution Season 5
Tier Solo Duel Solo Standard Standard Doubles
Bronze 1 100 100 100 100
Bronze 2 95.95 95.72 98.04 94.59
Bronze 3 87.19 89.58 93.96 85.85
Silver 1 74.24 81.63 86.8 74.07
Silver 2 58.25 70.91 75.85 60.53
Silver 3 43.68 59.21 62.74 47.62
Gold 1 31.35 47.6 49.51 36.38
Gold 2 21.24 35.65 36.4 26.41
Gold 3 13.79 25.86 25.76 18.84
Platinum 1 8.99 18.35 17.92 13.26
Platinum 2 5.2 11.71 11.43 8.69
Platinum 3 3.01 7.33 7.21 5.74
Diamond 1 1.7 4.55 4.55 3.8
Diamond 2 0.89 2.47 2.48 2.25
Diamond 3 0.49 1.36 1.21 1.26
Champion 1 0.27 0.74 0.66 0.76
Champion 2 0.13 0.34 0.29 0.37
Champion 3 0.07 0.15 0.12 0.17
Grand Champion 0.03 0.07 0.06 0.09

Season 4

Rocket League rank distribution Season 4
Tier Solo Duel Solo Standard Standard Doubles
Bronze 1 100 100 100 100
Bronze 2 96.66 96.3 98.37 95.23
Bronze 3 88.52 90.59 94.77 86.99
Silver 1 76.02 82.88 88.13 75.4
Silver 2 59.87 71.71 77.42 61.49
Silver 3 45.33 59.56 64.45 48.19
Gold 1 33.16 47.78 51.22 36.66
Gold 2 22.35 35.09 37.23 26
Gold 3 14.65 25.19 26.19 18.15
Platinum 1 9.72 17.78 18.14 12.58
Platinum 2 5.44 10.79 10.93 7.76
Platinum 3 3.16 6.6 6.66 4.93
Diamond 1 1.84 4.02 4.14 3.22
Diamond 2 0.93 2.02 2.07 1.76
Diamond 3 0.5 1.05 1.01 0.98
Champion 1 0.28 0.56 0.57 0.6
Champion 2 0.12 0.22 0.24 0.26
Champion 3 0.06 0.09 0.1 0.12
Grand Champion 0.03 0.04 0.05 0.07

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.