List of all Overwatch Hero updates and balance changes

List of all Overwatch Hero updates and balance changes

This list contains all the Overwatch hero balance changes that affected the live client. The updates are organized by hero and then ordered by patch number. Bug fixes are not included.

  • Latest update: patch released on September 24th 2019.

More updates

Click a hero name to reveal the changes


  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

  • Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second).

  • Reverted a recent change that reduced the size of heroes’ projectiles.

  • Most hero abilities will no longer interrupt quick melee attacks.

  • Ultimate abilities will now interrupt quick melee attacks.

  • Dealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities.

  • Ultimate costs have been increased by 25% for all heroes.

  • The total damage reduction that a hero can receive while buffed (e.g. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%).

  • Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section.

  • Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time.

Some ultimate abilities now restore ammunition after completion for some heroes.

  • Abilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage.

  • Updated visuals for all shields and barriers to increase readability.

  • Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy.

  • Damage reduction from armor reduced from -5 to -3.

Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor.

  • Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health.

  • New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health.


  • Beam-type damage is now reduced by 20% when hitting armor.

  • Damage over time effects are no longer mitigated by armor.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target.


  • Knockback distance is now more consistent.

  • Heroes that are flying can now be knocked back and slowed.


  • A new sound plays when you land a hit while damage boosted.

  • A new sound plays when you land a hit, but it doesn’t do any damage.

  • Global ultimate cost increased 12%.

  • Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.

  • Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.

  • Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Synnetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.

  • Reverted edge-placement change for ground targeted abilities (Reaper's Shadowstep, Mei's Icewall, Symmetra's Teleporter, etc)


  • Rate of fire increased by 20%.

  • Magazine size increased from 8 to 10.

Nano Boost

  • Ultimate charge increased by 20%.

Biotic Grenade

  • Radius has been increased from 3 to 4 meters.

Nano Boost

  • No longer increases movement speed.

Biotic Grenade

  • Effect duration decreased from 5 to 4 seconds.

  • Healing boost on allies has been decreased by 50%.


New option: Nano Boost sensitivity

  • Allows players to adjust Nano Boost’s targeting sensitivity.

Biotic Rifle

  • Damage decreased from 80 to 60.

  • You can now disable aim compensation in settings.


Biotic Rifle

  • Damage increased from 60 to 70.

Biotic Rifle

  • Projectiles now pass through allies with full health.

  • Ammo increased from 10 to 14.

Nano Boost

  • Now also instantly heals the target for 300 health.

  • Range increased from 30 to 40.

Biotic Rifle

  • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana.

Nano Boost

  • Heal reduced from 300 to 250.



  • Bob will now have a golden tint when Ashe equips her golden weapon.

  • Reload time per round decreased from 0.3 to 0.25 seconds.


Immortality Field

  • If it lands on a moving platform, it will move along with the platform.

Biotic Launcher

  • Increased heal ammo from 10 to 12.

Amplification Matrix

  • Ultimate duration increased from 8 seconds to 10 seconds.


Configuration: Tank

  • Ultimate cost increased by 10%.


Configuration: Sentry

  • Reconfiguration time decreased from 1.5 seconds to 1.0 second.

  • Bullet spread increased by 50%.

  • Bullet spread is always at maximum (It no longer increases as the weapon is fired).

  • Magazine size increased from 200 to 300.

  • No longer deals critical damage.

Configuration: Recon

  • Bullet spread decreased by 25%.

  • Magazine size increased from 20 to 25.

Self repair

  • Can now be used while moving.

  • Now bound to secondary fire(formerly Ability 2).

  • No longer interrupted by taking damage.

  • A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use.

Configuration: Tank

  • No longer grants bonus armor.

New Passive Ability: Ironclad

  • Bastion takes 35% less damage in Configuration: Sentry or Tank.


  • Bastion now takes 20% less damage while in Configuration: Sentry or Tank(formerly 35%).

Configuration: Sentry and Configuration: Recon

  • Minimum damage at max range increased from 30% to 50%.

Configuration: Recon

  • Ammo increased from 25 to 35.

Configuration: Sentry

  • Weapon spread decreased by up to 33% while firing.


  • Self-repair no longer consumes resource while Bastion is at full health.

  • Bastion now correctly initiates 0.25 sec of recovery time when canceling Self-Repair by firing.


Barrier Shield

  • An option to “Toggle Barrier” has been added to Options > Controls > Hero > Brigitte.

Shield Bash

  • Cone angle decreased from 90 to 60.


  • Maximum armor per player reduced from 150 to 100.

Shield Bash

  • Cooldown increased from 5 to 6 seconds.

Shield Bash

  • Cooldown increased from 6 to 7 seconds.

Repair Pack

  • An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte.

Barrier Shield

  • Shield health decreased from 600 to 500.

Shield Bash

  • No longer can travel or stun targets through barriers.

  • Damage reduced from 50 to 5.


  • Cooldown reduced from 1.5 seconds to 1 second.

  • Duration increased from 5 seconds to 6 seconds.

  • Total healing increased from 80 to 100.


  • Now has a maximum duration of 30 seconds.

Inspire (Passive)

  • Healing amount increased from 100 to 130.

  • Self-healing from Inspire is now halved.

Repair Pack

  • Now has 3 charges.

  • Healing amount changed from 150 to 120.

  • Now heals over 2 seconds instead of instantly.

  • If you throw multiple packs at the same person, the current duration will be extended by 2 seconds.

Whip Shot

  • Out-going velocity increased from 60 to 80.

  • Retracting time reduced from 0.6 seconds to 0.3.

Barrier Shield

  • Barrier health reduced from 500 to 200.

Shield Bash

  • Stun duration reduced from 0.9 seconds to 0.75.


  • Ultimate cost increased 10%.


Defense Matrix

  • Cooldown decreased from 10 to 1.

  • A new resource meter has been added. The meter will deplete while Defense Matrix is active and will recharge while it’s not in use.

  • Defense Matrix has been rebound to secondary fire.

Self Destruct

  • Ultimate cost decreased by 15%.

  • Explosion delay decreased from 4 seconds to 3 seconds.

  • Explosion damage no longer damages D.Va.

Defense Matrix

  • After being activated, Defense Matrix will begin regenerating following a 1 second delay(formerly 0.5 seconds).

  • Mech health increased from 100 to 200. Armor remains at 400.

  • Movement speed while firing increased by 25%.

Call Mech

  • Ultimate cost has been decreased by 20%.

  • Health increased from 200 to 400.

  • Armor decreased from 400 to 200.

Fusion Cannons

  • Bullet damage decreased from 3 to 2.

  • Number of bullets per shot increased from 8 to 11.


Defense Matrix

  • Enemy shots no longer need to travel a minimum distance before they can be blocked.

Defense Matrix

  • New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability.

Micro Missiles(new ability)

  • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons.

Defense Matrix

  • Defense Matrix resource meter will now deplete twice as quickly.

  • Energy regeneration per second has been increased to 12.5%(formerly 10%).


  • Fusion Cannons can now be fired while flying.


  • An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va.

Micro Missiles

  • Explosion damage reduced from 6 to 4.


  • Impact damage reduced from 25 to 10.

Defense Matrix

  • Cooldown increased from 1 second to 2 seconds

Defense Matrix

  • Reduced length of Defense Matrix from 15 meters to 10 meters.

Call Mech

  • Pilot ultimate cost reduced by 12%.


Hand Cannon

  • Damage reduced from 11 to 6.

  • Number of bullets increased from 6 to 11.

  • Spread pattern made more consistent.

Hand Cannon

  • Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet.

Meteor Strike

  • Bonus movement speed increased from 150% to 200%.

The Best Defense…

  • Shield gain increased from 30 to 35 for normal abilities.

Rocket Punch

  • No longer impacts Symmetra’s Teleporter.

  • Now destroys Symmetra’s Sentry Turrets without stopping movement.

Hand Cannon

  • Damage falloff now starts at 15 meters.

Rising Uppercut

  • Loss of air control duration lowered from 3 seconds to 0.6 seconds.

Seismic Slam

  • Maximum range reduced from 20 meters to 15 meters.

  • Targets no longer lose air control while being pulled in.

Meteor Strike

  • Inner ring damage radius increased from 1.5 meters to 2.0 meters.

  • Outer ring maximum damage decreased from 300 to 200.

Rising Uppercut

  • Cooldown reduced from 7 to 6 seconds.

Seismic Slam

  • Cooldown reduced from 7 to 6 seconds.


  • Quick melee no longer pauses ammo reload.


  • Double jump no longer resets when wall climbing.

Swift Strike

  • No longer deals damage to traps like Widowmaker’s Venom Mine or Junkrat’s Steel Trap.

  • No longer bypasses Junkrat’s Steel Trap.

  • No longer interrupts quick melee attacks.


  • Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds.

  • Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.


  • New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected.


  • No longer interrupted when Genji is stunned or hacked.


  • Hitbox size has been reduced.


  • Hanzo will now experience a 30% decrease in speed while aiming(formerly 40%).

  • Maximum projectile speed increased by 30%.

  • Arrow size has been reduced by 33%.

  • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.

Storm Bow

  • Increased charge speed by 10%.

  • Charged arrows will now maintain their charge when climbing a wall, provided the button is continuously held.

Storm Bow

  • Projectile speed increased from 85 to 100.

Sonic Arrow

  • Cooldown decreased from 20 seconds to 12 seconds.

  • Duration decreased from 10 seconds to 6 seconds.

  • Radius decreased from 10 meters to 7 meters.

New Abilities:


  • Press jump while in the air to leap horizontally.

Storm Arrows

  • Replaces his existing Scatter Arrow ability.

  • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power.

Storm Arrows

  • Damage decreased from 80 to 70.

Storm Arrows

  • Duration decreased from 6 seconds to 5 seconds.

  • Cooldown increased from 8 to 10 seconds.


  • Cooldown increased from 4 to 5 seconds.

Sonic Arrow

  • Detection radius increased from 7 to 9 meters.

Storm Arrows

  • Storm Arrows ammo reduced from 6 to 5.



  • Ability now activates more quickly.

Total Mayhem

  • Junkrat’s explosions no longer hurt himself.

Concussion Mine

  • Junkrat can now hold two mines.


  • Tire’s movement speed increased by 30%.

  • There is no longer a time limit when wall climbing.

Concussion Mine

  • Now will deal less damage to targets farther away from the explosion’s center.

Frag Launcher

  • Projectile size decreased from 0.3 to 0.2.


  • Tire movement speed decreased from 13 to 12.

Frag Launcher

  • Impact damage increased from 40 to 50.


  • Cost increased by 10%.

Frag Launcher

  • Projectile speed increased from 20 to 25

  • Grenades now bounce less but explode sooner


Sound Barrier

  • Ultimate cost increased by 10%.

Amp It Up

  • The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase).

Amp It Up

  • Healing per second decreased by 10%.

New Hero Option: Allow Backwards Wall Ride.

  • When enabled, allows Lucio to start wall riding while moving backwards

Sound Amplifier

  • Damage increased by 25%.

  • Projectile speed increased from 40 to 50.

  • Alternate fire now considers vertical orientation when knocking targets back.


  • Area of effect radius has been decreased from 30 meters to 10 meters.

  • Heal song

    • Healing-per-second has been increased by 30% (also applies to Lúcio’s Amp It Up ability).

    • Self-healing has been reduced by 25%.

Wall Ride

  • Movement speed increased by 20% when wall riding.

  • Lúcio now receives a burst of speed when leaping off a wall.

Wall Ride

  • The speed boost that Lúcio receives after completing a wall ride has been increased by 65%.


  • Lúcio now has an effect above his head to indicate which song he’s playing in spectator mode.

Wall Ride

  • Wall riding is less likely to be interrupted along a single surface.

  • Can now go around corners (both outside corners, and inside corners) without having to leave the wall.

  • Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.

  • Added a minimum time that the jump key must be held before Lúcio can ride around corners.


  • No longer consumes ammo.

  • Can now be used while reloading.


  • Aura radius increase from 10 to 12 meters.

Sound Barrier

  • Temporary shields granted increased from 500 to 750.

Amp It Up

  • Speed Boost’s amplification reduced from 70% to 50%.


  • Speed Boost’s effect reduced from 30% to 20%.

Sonic Amplifier

  • Soundwave now counts towards Offensive Assists.

Wall Ride

  • Speed buff increased from 20% to 40%.




  • Alternate Fire

    • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds.

    • Bullet damage decreased from 70 to 45.


  • Now maintains full damage at longer distances, but will deal less damage at extreme ranges.


  • Primary Fire

    • Damage falloff range decreased by 10 meters.

    • Damage falloff amount is unchanged.

    • As a result, even with this change, McCree’s effective range is still higher than it was at launch.

  • Alternate Fire

    • Rate of fire increased by 15%.


  • Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds.


  • Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed).


  • Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds.

  • Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged).


  • Stunned targets are now slowed heavily, meaning they’re less likely to escape while stunned (especially while in the air).


  • Range increased from 70 meters to 200 meters.


  • Minimum damage at max range increased from 30% to 50%.

Combat roll

  • Cooldown reduced from 8 to 6 seconds.


  • Alternate fire damage increased from 45 to 55.

Fan the Hammer

  • Damage reduced from 55 to 50.


  • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds.


  • Primary fire recovery reduced from 0.5 seconds to 0.42 seconds.



  • Projectile now pierces barriers.

  • Radius has been increased from 8 meters to 10 meters.


  • Ultimate cost has been increased by 15%.



  • Can now be targeted by allies while in Cryo-Freeze.

Endothermic Blaster

  • Freeze (slow) duration increased from 1 second to 1.5 seconds.

  • Weapon alternate fire ammo cost reduced from 25 to 20.

Endothermic Blaster

  • Now pierces through enemies.

Endothermic Blaster

  • Removed all damage falloff from her secondary fire projectile.


  • Updated visual effects for all abilities.

Endothermic Blaster

  • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second).

Ice Wall

  • Health reduced from 500 to 400.


Caduceus Staff

  • Damage Boost

    • Effect will no longer stack with bonus damage provided by another Mercy.


  • Ultimate charge cost increased by 30%.

  • Movement is no longer prevented during activation.

  • Guardian Angel instantly resets upon use.

Caduceus Staff

  • Healing Beam.

  • Healing-per-second has been increased by 20%.


  • Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds).

  • Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds).



  • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived.

Caduceus Staff

  • Zenyatta can no longer be targeted while Transcendence is active.

New Hero Option: Guardian Angel Sensitivity

  • Allows players to adjust Guardian Angel’s targeting sensitivity.

New Hero Option: Beam Sensitivity

  • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams.

Caduceus Staff

  • The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.

Resurrect (formerly Mercy’s Ultimate ability)

  • Ability now targets a single player, instead of every player within a radius.

  • Radius reduced to 5 meters.

  • Ability cooldown is 30 seconds.

  • Mercy is no longer granted invulnerability while Resurrect is active.

Valkyrie (New Ultimate Ability)

  • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds:

    • Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended.

    • Caduceus Blaster: Now has infinite ammo and increased projectile speed.

    • Guardian Angel: Increased range and movement speed.

    • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast.

    • Hover: Mercy gains the ability to fly freely, at increased movement speed.

    • Regeneration (Passive): No longer interrupted when Mercy takes damage.

Guardian Angel

  • Players can now glide past a targeted ally using the jump key.

  • Cooldown no longer resets when Resurrect is activated.


  • No longer resets or reduces Resurrection’s cooldown.

  • Now gives players a bonus resurrection charge.


Caduceus Staff

  • Increased visual readability of Mercy’s healing and damage boosting beams.


  • Cast time increased from 0 seconds to 1.75 seconds.

  • Mercy’s movement speed is now reduced by 75% while casting.

  • Can now be interrupted when Mercy is knocked back, stunned, or hacked.


  • While active, Resurrect no longer has a cast time.

  • While active, casting Resurrect does not reduce Mercy’s movement speed.


  • No longer makes Resurrect instant.

  • No longer grants a bonus Resurrect charge.

  • The speed bonus Guardian Angel receives when activating Valkyrie has been decreased by 50%.

  • Duration reduced from 20 seconds to 15 seconds.

Caduceus Staff

  • Healing beam reduced from 60 healing per second to 50 healing per second.


  • Ultimate cost reduced 15%.

  • Healing per second increased from 50 to 60.


Biotic Grasp

  • Transparency increased the closer you are to a target.


  • Now becomes more transparent the closer its visual effects are to a player’s camera.


  • Transparency increased the closer you are to a target.

Biotic Grasp

  • Passive energy regeneration rate increased from 2 per second to 2.4 per second.

Biotic Grasp

  • Heal over time duration increased from 3 to 4 seconds.

  • Total healing increased from 50 to 65.


Fusion Driver

  • Damage reduced by 9%.

Protective Barrier

  • Cooldown reduced from 12 seconds to 8 seconds.

Fusion Driver

  • Projectile speed increased by 20%.

Protective Barrier

  • Barrier size increase by 20%.

  • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier.


  • Can now be interrupted when Orisa is stunned or hacked.


  • Ultimate cost reduced by 15%.

Fusion Driver

  • Maximum spread reduced by 20%.

Fusion Driver

  • Movement speed penalty while firing reduced from 50% to 30%.

Protective Barrier

  • Barrier can be deployed without interrupting reload.

Protective Barrier

  • Cooldown increased from 8 seconds to 9.


Rocket Launcher

  • Minimum explosion damage has been increased by 13%.

  • Minimum explosion knockback has been decreased to 0%.

Jump Jets

  • Lift increased by 35%.

Concussive Blast

  • Cooldown reduced from 12 to 9 seconds.

Rocket Launcher

  • Attack speed increased

    • Lowered recovery time between shots from 0.9 to 0.75 seconds.

  • Damage redistributed between explosion and impact

    • Explosion damage reduced from 80 to 65.

    • Impact damage increased from 40 to 55.

  • Explosion knock back reduced by 20%.

  • Self-knockback amount increased by 25%.

Rocket Launcher

  • Minimum explosion damage increased from 16.25 to 20.


Wraith Form

  • Ammo is now entirely refilled when Wraith Form is used.

The Reaping (Passive)

  • Removed health orbs.

  • Now regains 20% of all damage done to heroes as health.

Shadow Step

  • Sound effect and VO distance has been reduced by 50%.

Hellfire Shotguns

  • Spread randomization reduced by 50%.

  • Spread pattern adjusted.

The Reaping

  • Life steal increased from 20% to 30% of damage dealt.

The Reaping

  • Life steal increased from 30% to 50% of damage dealt

The Reaping

  • Healing received from dealing damage reduced from 50% to 40%.

Shadow Step

  • Can now be used in air

  • Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second

  • Reaper is now invisible for the entire time it takes to exit shadow step

  • Railings and other breakable objects no longer block teleporting

  • Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap



  • Effective height has been lowered from 3 meters to 2 meters.

  • The height threshold of objects that Earthshatter can “climb” has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.

Rocket Hammer

  • Swing speed increased by 10%.

Barrier Field

  • Decorative insignia no longer protrudes from the shield’s surface.


  • Now consistently hits enemies near walls.

  • No longer hits enemies that enter the damage cone after the “wave” has passed that area.

  • No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed.

  • Always travels up inclines and around the payload.

New Passive: “Steadfast”

  • Reduces knock back effects by 30%.


Whole Hog

  • Ultimate cost increased by 45%.

Chain Hook

  • If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked.

Chain Hook

  • Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates.

  • Hooked targets are now released if they leave Roadhog’s line of sight before being pulled.

  • Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position.


Scrap Gun

  • Spread decreased by 20%.

Chain Hook

  • Targets are now pulled to a location 3.5 meters away, up from 2 meters.

  • Cooldown increased from 6 to 8.

  • Head hitbox size reduced by 20%.

Scrap Gun

  • Bullet damage decreased by 33%.

  • Fire rate increased by 30%.

  • Clip size increased from 4 to 5.

Take a Breather

  • Can now be used while moving.

  • Damage taken while healing has been reduced by 50%.

Chain Hook

  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds.

  • Now greatly reduces the target’s momentum upon being hooked.

  • Cooldown now begins immediately, instead of after the target has been pulled.

Scrap Gun

  • Spread pattern adjusted for both primary and secondary fire.

  • Spread randomization reduced by 50%.

Whole Hog

  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second).

  • Horizontal recoil decreased slightly.


Hyper Spheres

  • Explosion damaged reduced from 35 to 30.

Experimental Barrier

  • Added a toggle option for deploying Sigma’s Experimental Barrier.

  • Being hacked by Sombra will now recall his barrier if it is deployed. (EMP will still destroy the barrier first if both are in range).


  • Explosion damage increased from 50 to 60.

Gravitic Flux

  • Intro cast time increased from 0.4 seconds to 0.6.

Soldier: 76

Heavy Pulse Rifle

  • Spread recovery will begin after a short delay (rather than instantly).

Tactical Visor

  • Ultimate cost increased by 10%.

Heavy Pulse Rifle

  • Bullet spread now happens more quickly when unloading fully-automatic pulse fire.

  • Significantly Increased bullet spread recovery time.

Pulse Rifle

  • Bullet damage increased from 17 to 20.

  • Maximum bullet spread increased from 2.2 to 2.4.

Heavy Pulse Rifle

  • Bullet damage decreased from 20 to 19.

Heavy Pulse Rifle

  • Minimum damage at max range increased from 30% to 50%.

Heavy Pulse Rifle

  • Number of shots until reaching maximum spread increased from 6 to 9.

Pulse Rifle

  • Damage increased from 19 to 20.


  • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds.

Tactical Visor

  • Can target RIP-Tire and Immortality Field.



  • Cooldown has been reduced from 12 seconds to 8 seconds.

  • Time it takes to hack a target has been decreased from 1 second to 0.8 seconds.


New Hero Option: Hack Sensitivity

  • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability.


  • Sombra’s teammates can now see hacked healthpacks through walls.


  • Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth.


  • Cooldown reduced from 6 seconds to 4 seconds.


  • Now interrupts the following ultimate abilities during their cast time: Ana’s Nano Boost, Orisa’s Supercharger, Mei’s Blizzard, Reinhardt’s Earthshatter, and D.Va’s Call Mech.


  • No longer blocked by small objects (e.g. sign posts).


  • No longer gains ultimate charge from health pack healing.

  • Cast time reduced from 0.8 seconds to 0.65 seconds.

  • Now disables the following abilities:

    • Genji—Cyber-agility.

    • Hanzo—Wall Climb.

    • Pharah—Hover Jets.

    • Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride.

    • Mercy—Angelic Descent.

Machine Pistol

  • Machine Pistol spread reduced from 3 to 2.7.


  • Enemy health bars are now visible when health drops below 100% (formerly 50%).

    • Her ability to detect enemies through walls at 50% or less remains unchanged.


  • Duration increased from 15 seconds to 20 seconds.


  • Now goes on a 2-second cooldown when interrupted by damage.

  • Now more consistently interrupted when targets break line of sight.


  • Now lasts indefinitely.

  • No longer can contest objectives while invisible.

  • Movement speed buff decreased from +70% to +50%.


  • Now lasts indefinitely.

  • Can now be destroyed (has 5 health).

  • Radius reduced.


  • Reduced the size of Sombra’s head hit volume.


  • Cooldown is reduced by half when hacking a health pack.

  • Changed the visual appearance to more clearly indicate when something has been hacked.


  • Duration on enemy players reduced from 6 to 5 seconds.


  • Activation time increased from 0.2 to 0.35 seconds.


Photon Barrier (New Ability)

  • Replaces her existing Photon Shield ability.

  • Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward.

Shield Generator (New Ultimate Ability Option)

  • Symmetra’s Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator.

  • Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator).

Photon Projector (Primary Fire)

  • Range has been increased from 5 meters to 7 meters.

Sentry Turret

  • Turrets that can be carried have been increased from 3 turrets to 6 turrets.

  • Cooldown has been reduced from 12 seconds to 10 seconds.

Photon Shield

  • Replaced with the new Photon Barrier ability.


  • Health has been decreased from 200 to 50.

  • Shields have been increased from 0 to 350.

Photon Projector

  • No longer locks onto targets.

  • Range increased to 10 meters.

  • Damage ramping now takes 2 seconds per damage level instead of 1 second.

  • Damage ramp increased from 30/60/120 to 65/130/195.

  • Now generates ammo instead of spending it when hitting a barrier.

  • Ammo reduced from 100 to 70.

Alternate Fire

  • No longer pierces targets.

  • Now explodes on contact.

  • Projectile speed increased.

  • Charge up speed increased.

  • Damage changed to 60 impact / 60 explosive.

Sentry Turrets

  • Turret is now placed like a projectile instead of being set in place.

  • Can hold a max of 3, down from 6.

  • Can now deploy a max 3, down from 6.

  • Damage increased.

  • Amount of slowing effect increased.


  • Can now place the exit up to 25 meters away from Symmetra.

  • Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point.

  • Lasts 10 seconds.

  • Health lowered to 300.

  • More things can teleport through it (e.g. Junkrat’s RIP-Tire).

  • Entrance can be destroyed

    • If either the entrance or exit is destroyed, the other is removed.

New Ultimate Ability: Photon Barrier

  • Deploys a barrier that is big enough to span and cut through an entire map.

  • Orientation can be changed by pressing the ultimate button again.

  • Lasts 15 seconds.

  • Has 5000 health.

Photon Projector

  • Primary fire range increased from 10 to 12.

Photon Projector

  • Primary fire beam charges up 20% faster.

Photon Projector

  • Primary Fire’s damage ramps up 20% faster.+


  • Railings and other breakable objects no longer block teleporter placement and teleporting


  • Teleporter interact range increased from 1 meter to 1.5 meters.


  • Now lasts an infinite duration until destroyed.

  • Players can destroy their Teleporter with the ability 2 input.

  • Cooldown now starts when Teleporter is destroyed.

  • Maximum range increased from 25 to 30 meters.

  • Teleporter is destroyed if the entrance is more than 40 meters from the exit.

Primary Fire

  • Beam width lowered from 0.3 meters to 0.2.

  • Beam DPS per level lowered from 65/130/195 to 60/120/180.


  • Scrap is now automatically generated over time

  • The amount of scrap collected from a fallen enemy has been decreased by 40%

Forge Hammer

  • Swing speed increased by 25%.

  • Damage decreased by 27%.


Rivet Gun

  • Ammo is now loaded earlier in the reload animation.


  • Reduced the size of Torbjörn’s head hit volume by 10%.

Rivet Gun

  • Primary Fire

    • Projectile speed increased from 60 to 70 per second.

    • Reload time reduced from 2.2 to 2 seconds.

    • Turret targets enemy hit by primary fire.

  • Alternate Fire

    • Recovery lowered from 0.8 to 0.6 seconds.

    • Damage per shot lowered from 150 to 125.

    • Reload time reduced from 2.2 to 2 seconds.

    • Spread randomization readjusted.

Forge Hammer

  • Radius increased to align with Quick Melee.

Deploy Turret

  • Turret is now a thrown projectile.

  • Automatically builds over three seconds

    • No longer has different levels.

    • Same damage output as previous level 2 turret.

  • Maximum health reduced from 300 to 250.

  • Now incurs a 5 second cooldown when deployed.

  • Now incurs a 10 second cooldown when destroyed in combat.

  • No longer able to deploy a new turret if it’s in combat

    • While the turret is firing.

    • If the turret has taken damage within three seconds.

  • Can now be destroyed using the Interact input.

  • Completes self-building once deployed, even if Torbjörn is eliminated.

New Ability: Overload

  • Replaces Armor Pack.

  • Lasts for 5 seconds.

  • Cooldown is 12 seconds.

  • Temporarily grants 150 armor.

  • Increases attack, movement, and reload speeds by 30%.

New Ultimate Ability: Molten Core

  • Switches weapon from Rivet Gun to his claw arm.

  • Lasts 6 seconds.

  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds.

    • Globules bounce off walls and ceilings until they hit the ground.

  • Base damage is 130.

  • Damage increases from 130 to 190 against enemies who have armor.

    • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball.

    • Heroes who can grant armor to their allies: Brigitte.

Molten Core

  • Damage increased from 130 to 160 per second.

Base health increased by 50 armor (250 maximum health).


  • Armor gain reduced from 150 to 100.

Rivet Gun

  • Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).


Pulse Bomb

  • Max damage decreased from 400 to 300.

Pulse Bomb

  • Damage increased from 300 to 350.



Widow’s Kiss

  • Alternate Fire (Scoped Shot)

    • Base damage decreased from 15 to 12.

      • Note: Scoped shot damage multiplier remains unchanged.

    • Headshot damage multiplier increased from 2x to 2.5x.

    • Players must now wait for the unscoping animation to completely finish before scoping.


  • Ultimate cost increased by 10%.

Venom Mine

  • Explosion no longer damages the player who placed the mine.

Widow’s Kiss

  • Charge rate increased by 20%.


New Hero Option: Grappling Hook Sensitivity

  • Allows players to adjust Grappling Hook’s targeting sensitivity.

Grappling Hook

  • Cooldown has been reduced from 12 seconds to 8.

Venom Mine

  • Affected targets are now visible through walls (to you as Widowmaker only).

Widow’s Kiss

  • Now has damage falloff applied on her automatic primary fire (50% at max range).

Grappling Hook

  • Cooldown increased from 8 seconds to 10 seconds.

Grappling Hook

  • Now retains momentum when used on environments or structures without a ledge (e.g. walls).

Widow’s Kiss

  • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker.


  • Reveals enemy health bars.

  • Now canceled on death.


Barrier Projector

  • Ability cooldown now starts when the barrier is placed, instead of when it ends.


Barrier Projector

  • Now displays a health bar.

Wrecking Ball

Adaptive Shield

  • No longer cancels Roll mode.


  • If a mine lands on a moving platform, it will move along with the platform.


  • Increased projectile speed from 10 to 12, causing the mines to spread out more.

  • Reduced the activation time from 0.25 to 0.1 seconds.


Particle Barrier

  • Power gained from barriers decreased by 20%.

Projected Barrier

  • Power gained from barriers decreased by 20%.

Particle Barrier/Projected Barrier

  • Attacks like Reinhardt’s Fire Strike or Hanzo’s Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice.


New Hero Option: Projected Barrier Sensitivity

  • Allows players to adjust Projected Barrier’s targeting sensitivity.

Particle Barrier

  • No longer protects Zarya from knockback.

Projected Barrier

  • No longer protects allies from knockback.

Graviton Surge

  • Now disables mobility abilities on all affected targets.


  • Drain rate reduced from 2 energy per second to 1.6 energy per second.

Graviton Surge

  • Radius reduced from 8 to 6 meters.

Particle Cannon

  • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level.

Primary Fire

  • Beam width is now 0.15 meters and no longer scales with energy.

  • Max Beam DPS lowered from 190 to 170.


  • Base shields increased by 50 (now 50 Health/150 Shield).

  • Primary fire weapon damage decreased from 45 to 40.

  • Alternate fire weapon damage increased from 35 to 40.

Orb of Discord and Orb of Harmony

  • Projectile speed has been increased from 30 to 120.


  • Movement speed is now doubled upon activation.

  • Healing amount increased from 200 to 300 health per second.

Orb of Discord

  • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%.

Orb of Destruction

  • Damage has been increased from 40 to 46.


  • New Hero Option: Harmony Orb Sensitivity

    • Allows players to adjust Harmony Orb’s targeting sensitivity.

  • New Hero Option: Discord Orb Sensitivity

    • Allows players to adjust Discord Orb’s targeting sensitivity.

Orb of Destruction

  • Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds.

  • Weapon spread has been removed.

  • Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s health bar.

Orb of Destruction

  • Secondary fire rate of fire reduced by 15%.

Orb of Destruction

  • Damage increased from 46 to 48.

Orb of Discord

  • Effect reduced from 30% to 25%.

Header image: Blizzard

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.