The best team compositions and synergy combos in Teamfight Tactics (TFT). Learn the best units and builds to rank up in patch 9.16.
I have published over 40 TFT team builds so far, but over time I will produce more depending on the meta and the patch changes.
Today, we will talk about the new team comps that arise with patch 9.16. I will add more in the next days as soon as new strong builds will emerge.
In each build, the champions are sorted by gold cost, and the number prior each name is the gold cost of that particular unit.
Final team: Warwick, Blitzcrank, Rek'Sai, Vi, Volibear, Jinx, Cho'Gath.
In my opinion, Brawler + Hextech is one of the strongest combinations in the 9.16 meta.
Start with Warwick and Nidalee to unlock the two Wild synergy.
Add Blitzcrank for two Brawler in order to achieve a beefy frontline.
Rek'Sai and Vi are your next best choices as most of your team is composed of Brawlers who will enjoy the second tier of the trait.
Nidalee is just your temporary carry; replace her with Jinx as soon as possible. She is your main carry and will provide the Hextech bonus.
Complete the team build with Volibear and Cho'Gath to maximize the Brawler synergy.
Afterwards, you might consider Sejuani for the two Glacial bonus, a third Void unit to unlock their trait, or Miss Fortune to boost Jinx with the Gunslinger synergy.
Brawler Void Hextech
Final team: Kassadin, Rek'Sai, Blitzcrank, Vi, Jinx, Cho'Gath, Miss Fortune.
This Brawler compositions is less tanky than the previous one, but it provides a higher damage and versatility in the late game as you can potentially focus on four different synergies.
Start with Kassadin, Kha'Zix, and Rek'Sai for the Void synergy.
Add Blitzcrank to unlock two Brawler.
Add Jinx and Vi for the two Hextech bonus, and a random Gunslinger for the first tier of this synergy. Jinx is your hard carry.
Replace Kha'Zix with Cho'Gath for a stronger Void unit and to achieve four Brawler
Afterwards, replace the random Gunslinger with Miss Fortune.
At level 9, you can expand this team compositions in several ways depending on your luck with the picks. Four Hextech, six Brawler, and four Gunslinger are all potential options, but I suggest increasing your magical damage by unlocking three Sorcerer with Karthus and Aurelion Sol.
Brawler Void Sorcerer
Final team: Kassadin, Warwick, Rek'Sai, Ahri, Vi, Cho'Gath, Aurelion Sol.
You can start this team build with the Void or the Wild synergy (Warwick + Nidalee) depending on what you can find first.
Starting with Void, you need Kassadin, Kha'Zix, and Rek'Sai for the Void synergy.
Add Warwick for two Brawler, and then Ahri for the Wild bonus.
Add Vi and replace Kha'Zix with Cho'Gath for the four Brawler trait.
Aurelion Sol brings the Sorcerer bonus, and he is also your main carry.
In the late game, I suggest adding Shyvana to protect Aurelion Sol with the Dragon’s magic resistance, and a random Hextech unit to unlock also this synergy.
Gunslinger Pirate Hextech
Final team: Tristana, Graves, Camille, Lucian, Gangplank, Jinx, Miss Fortune.
This is a variant of the Gunslinger Pirate build that includes the new Hextech synergy.
The Gunslinger trait has a great impact in the early game, so we will start with Tristana, Lucian, and Graves.
Acquire Pyke and Gangplank as soon as possible because you must start accumulating gold with the Pirate trait. The latter also unlocks four Gunslinger.
Add Jinx and Camille for the Hextech synergy. The former is your carry.
In the late game, remove Pyke and replace him with Miss Fortune. She will keep the Pirate bonus and maximize the Gunslinger one.
Noble Gunslinger Knight
Final team: Garen, Fiora, Vayne, Lucian, Jinx, Leona, Kayle.
The buff brought by 9.16 transformed Nobles into a very strong synergy. This trait requires six champions, so there aren’t many team compositions available, and all the previous ones are still viable. Today, I will show you a Noble build with Jinx as the carry.
Start with Garen, Fiora, and Vayne to get the three Noble trait.
Add Lucian and Jinx for two Gunslinger.
Leona and Kayle are the final units required to unlock six Noble. Kayle also brings two Knight.
There are a few ways to continue this team build:
Braum drastically increases the tankiness of the whole team with the Guardian trait. This is the best option if you are facing physical auto-attackers.
A random Hextech champion unlocks this synergy, and if you get Camille + Draven you will obtain also the three Blademaster synergy and a new hard carry.
The Royal Guardians
Final team: Garen, Braum, Vi, Jinx, Leona, Sejuani, Kayle.
This is a very defensive lineup with the purpose to protect the hard carry: Jinx.
Start with Darius and Garen for the two Knight bonus.
Add two random Nobles (such as Fiora and Vayne) for the three Noble synergy.
This composition requires many high-cost champions, so you will need to manage your money and level up early to find them.
Jinx is your main carry, so she is your priority.
Afterwards, you need Braum, Leona, and Sejuani for survivability: they bring the Glacial and the Guardian traits. You can remove Darius and a random Noble as their synergies are preserved by Sejuani and Leona.
Add Vi for the Hextech trait.
At this point, the team build is pretty much completed, but later on you can replace the remaining random Noble with Kayle.
Final team: Camille, Jayce, Morgana, Aatrox, Gnar, Brand, Draven, Swain.
A variant of the Demon Shapeshifter composition that includes the new Hextech trait.
Start with Elise and Varus for the two Demon synergy.
Add Jayce and Camille to unlock the two Hextech bonus.
Shyvana is a temporary unit you will use to achieve the Shapeshifter trait.
Now, you need to swap a few champions, so replace them based on what you can find first.
Remove Elise and place Gnar as he is a stronger Shapeshifter. Note: you will lose the Demon bonus if you don’t have a slot for another Demon yet.
Add Morgana, Aatrox, and Brand to acquire four Demon.
Kick Varus and play Swain.
Now you have an extra Shapeshifter, so you can replace Shyvana with Draven and earn both the Blademaster and Imperial traits.
Draven and Swain are your best carries, but this lineup has many potential ones, so you could give items also to Aatrox and Brand depending on your luck and needs.
Jinx’s item build
Most of the 9.16 team builds have Jinx as the main carry, so I thought to provide some info on her core and recommended items.
Core items: Rapid Firecannon, Runaan’s Hurricane.
Recommended items: Red Buff, Hush, Infinity Edge, Bloodthirster, Guardian Angel, Phantom Dancer.
Rapid Firecannon is mandatory because you want to keep Jinx at the safest maximum distance for the duration of the battle.
Her passive ability Get Excited! increases her attack speed, and provides bonus magic and splash damage. Runaan’s Hurricane is a perfect fit on such a strong auto-attacker as she will be able to hit an extra target.
Runaan’s Hurricane also applies on-hit effect items, so I recommend completing the build with Red Buff or Hush (don’t forget that Jinx is also a Gunslinger). Alternatively, Infinity Edge is the best choice for pure damage, and Bloodthirster is a potential option if she needs lifesteal to survive.
Guardian Angel and Phantom Dancer are the most common defensive options.
Note: I published an article with item builds for each champion.
More TFT Compositions
The link below will bring you to the over 40 team compositions I have created so far. All of them are viable and work in this meta depending on your needs.
There are many more optimal team compositions in this patch, but I have not repeated them in this article as they are unchanged. In particular, Elementalist Assassin/Ninja comps and the old Ranger Knight builds are back to the top.
Demons and Blademasters are also possible. Draven is not as played as much as before, but you have more chances to upgrade him because currently most players are trying to build teams based around Jinx.