Dota Auto Chess: class and species Hero Synergy list

Dota Auto Chess: class and species Hero Synergy list

This list shows the Dota Auto Chess heroes organized by class and species. It indicates synergies, gold cost, and chess pieces required. The list is updated periodically.

I have spent time studying the best layout for this synergy list as many Auto Chess players do not play also Dota 2. In the end, I have chosen to display each hero with their name and silhouette icon (the standard portraits might have confused newcomers).

  • The heroes are split according to their class and species.

  • The number prior each name is the gold cost of that particular hero.

  • The bolded numbers specify how many chess pieces are necessary to gain a particular class or species bonus.

I have included all the fundamental info to find out quickly the bonuses provided by a certain class and species, the heroes required, and their gold cost. Hopefully, this page will be a helpful resource for your games :).

Currently, Auto Chess is immensely popular, and I believe there will be several adjustments in the coming months, so I will try my best to keep this list updated with all the changes and new heroes.

Latest update: February 16th, 2019

More:

 

Class

Assassin

3 — All friendly assassins have a 10% chance to deal 3.5x damage.

6 — All friendly assassins have an additional 20% chance to deal 4.5x damage.

Demon Hunter

1 — Negates an enemy demon’s power.

2 — All friendly demons keep their power.

Druid

2 — Two one-star druids can upgrade to a two-stars druid.

4 — Two two-stars druids can upgrade to a three-stars druid.

Hunter

3 — Attack damage increased by 25% for all friendly hunters.

6 — Attack damage increased by an additional 35% for all friendly hunters.

Knight

2 — All friendly knights have a 30% chance to trigger a damage-reduction shield when attacked.

4 — All friendly knights have a 30% chance (51% total) to trigger a damage-reduction shield when attacked.

6 — All friendly knights have a 30% chance (65% total) to trigger a damage-reduction shield when attacked.

Mage

3 — Magic resistance decreased by 40% for all enemies.

6 — Magic resistance decreased by an additional 40% for all enemies.

Mech

2 — HP regeneration increased by 15 for all friendly mechs.

4 — HP regeneration increased by an additional 25 for all friendly mechs.

Shaman

2 — Hex affects a random enemy when the battle starts.

Warlock

3 — Provides 20% lifesteal to all allies.

6 — Provides an additional 20% lifesteal for all allies.

Warrior

3 — Armor increased by 7 for all friendly warriors.

6 — Armor increased by an additional 8 for all friendly warriors.

9 — Armor increased by an additional 9 for all friendly warriors.

Species

Beast

2 — Attack damage increased by 10% for all allies.

4 — Attack damage increased by an additional 15% for all allies.

6 — Attack damage increased by an additional 20% for all allies.

Demon

1 — Deals 50% extra pure damage to their target.

Dwarf

1 — Attack range increased by 300.

Dragon

3 — All friendly dragons have 100 mana when the battle starts.

Element

2 — All friendly elements have a 30% chance to turn the attacker into stone for 4 seconds when attacked by melee chess pieces.

4 — All allies have a 30% chance to turn the attacker into stone for 4 seconds when attacked by melee chess pieces.

Elf

3 — Evasion increased by 25% for all friendly elves.

6 — Evasion increased by an additional 25% for all friendly elves.

Goblin

3 — Armor and HP regeneration increased by 15 for a random ally.

6 — Armor and HP regeneration increased by 15 for all friendly goblins.

Human

2 — All friendly humans have a 20% chance to silence the target for 4s when attacking.

4 — All friendly humans have an additional 25% chance to silence the target for 4s when attacking.

6 — All friendly humans have an additional 30% chance to silence the target for 4s when attacking.

Naga

2 — Magic resistance increased by 20% for all allies.

4 — Magic resistance increased by an additional 40% for all allies.

Ogre

1 — Max health points increased by 5% for each head.

Orc

2 — Max health points increased by 250 for all friendly orcs.

4 — Max health points increased by an additional 350 for all friendly orcs.

Troll

2 — Attack speed increased by 35% for all friendly trolls.

4 — Attack speed increased by 30% for all allies.

Undead

2 — Armor decreased by 5 for all enemies.

4 — Armor decreased by 7 for all enemies.

 

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.