The best team compositions and synergy combos in Teamfight Tactics (TFT). Learn the best units and builds to master the current meta.
Knowledge is of primary importance in a game such as Teamfight Tactics, but finding out first-hand all the possible strategies requires time, thus I decided to gather some of the best team builds available at the moment.
I will add new comps over time in order to keep up with the meta.
In each build, the champions are sorted by gold cost, and the number prior each name is the gold cost of that particular unit.
TFT Team compositions by origin and class
I listed all the TFT team compositions on a dedicated page, but everyone keeps coming back on this article, so for ease-of-use I decided to add the list also here.
Click the tab below to reveal all the builds.
All TFT Team Builds
Wild Sorcerer Shapeshifter
Final team: Warwick, Nidalee, Ahri, Shyvana, Morgana, Gnar, Aurelion Sol.
Start with two Wild champions: Warwick and Nidalee.
Add two Shapeshifters, most likely Elise and Shyvana, and then remove the former for Gnar.
Proceed adding Ahri as the fourth Wild, Aurelion Sol as the second Dragon, and finally Morgana as the third Sorcerer.
At high levels, it is recommended to add also the two Guardians: Braum and Leona.
Optionally, later on you can include also the Elementalist or the Glacial synergy.
Final team: Darius, Braum, Katarina, Sejuani, Leona, Draven, Swain.
Start the game with Darius, some Knights, and any two-star unit you can find.
As soon as you find Draven, put him on the battlefield and start stacking items on him.
Do not use other Imperials until you have four of them.
Once you have four Imperials, use them all immediately to gain the Double Damage synergy.
The next priorities are Sejuani and Braum for crowd control, and finally Leona.
This build requires a two-star Draven and the tier 5 hero Swain in order to be effective. If you can’t find Swain, stick with two Imperials for a while.
Rapid Firecannon (requires two Recurve Bows) is an amazing item for this team composition.
Final team: Fiora, Garen, Vayne, Lucian, Braum, Leona, Sejuani, Kayle.
Start with three nobles, preferably Vayne, Garen, and Fiora. Vayne is your carry, so stack items on her.
Add Ashe (or another Ranger unit until you find her) for the Ranger bonus, Braum for the Glacial one, and Leona for the Guardian one.
Once you find Kayle, remove Ashe and Braum and add Lucian and Kayle.
Re-add Braum once you have room on the battlefield, and then either Ashe or Sejuani.
This build is quite unreliable because it requires Kayle, otherwise you will start falling off really hard in the mid game. It is necessary to win the early game and be greedy for levels.
Final team: Fiora, Shen, Aatrox, Braum, Gangplank, Draven, Leona, Yasuo.
Start the game with Darius and Knight units.
Once you have Draven, play with three Blademasters (Aatrox, Fiora, Shen), and then reach six once you find Yasuo.
Finally, remove Darius for Leona and Braum.
Similarly to the Imperial build, also this one requires a two-star Draven to be effective.
Final team: Vayne, Varus, Braum, Volibear, Ashe, Kindred, Sejuani, Leona.
Start with three Nobles. Vayne must be one of them.
Add Ashe for the Ranger bonus, and then Braum for the Glacial one.
Add Leona for the Guardian synergy, and then Varus and Kindred for the four Ranger one.
Finally, Sejuani and Volibear for four Glacials.
This build starts exactly as the Noble one, but it is a lot more reliable. Put all your items on Vayne and try to upgrade her to three stars.
Final team: Tristana, Lulu, Poppy, Kennen, Veigar, Morgana, Gnar, Kayle.
Start with Tristana, Lulu, and Poppy for 3 Yordle.
Add a random Knight and Gunslinger for the early game.
At level 6, remove the random units for Veigar, Gnar, and Kennen.
Add Morgana for 3 Sorcerer, and finally include Kayle.
Veigar is your carry because he is a very consistent DPS-focused mage.
Ninja Void Assassin
Final team: Kha'Zix, Rek'Sai, Zed, Shen, Kennen, Akali, Cho'Gath.
Start with Kha'Zix, Rek'Sai, and Kassadin for three Void.
Add Zed plus a random Assassin for the Assassin bonus.
Add Cho'Gath for the Brawler synergy, remove Kassadin and the random assassin, and finally add Shen, Akali, and Kennen for the four Ninja bonus.
This build is complete at level 7, so you should focus on levelling up your units. Zed will be your carry if you can bring him to three stars, otherwise you will rely on Akali.
If you find Spatula, it is possible to go for the six Assassin synergy, which brings a huge damage spike.
Glacial Sorcerer Elementalist
Final team: Kassadin, Lissandra, Braum, Morgana, Kennen, Aurelion Sol, Anivia.
Start the game with Kassadin plus Liss/Braum for two Glacial.
Add Morgana and Aurelion Sol for three Sorcerer.
Proceed with Kennen and Anivia for the Elementalist synergy.
Finally, add Sejuani when you can get the four Glacial bonus.
Your carry is Aurelion Sol. Liss and Braum are not the strongest early gamers, and this lineup is very expensive, so you will need great management skills to succeed. Use more units until you find the three Sorcerer combo.
Credit: The first builds have been provided by Naturesbf, a Queen player in Dota Auto Chess who has been playing Teamfight Tactics since its release on the PBE client. Check out his streams on Twitch.
Final team: Lissandra, Braum, Volibear, Kennen, Sejuani, Leona, Brand, Aurelion Sol.
The composition doesn’t require tier 5 champions, but you still need several tier 4 ones to be effective, so some luck is needed when rolling.
Stack all your items on Aurelion Sol and Braum.
Final team: Ahri, Lulu, Veigar, Morgana, Shyvana, Aurelion Sol.
Start with Ahri and Lulu, and a good frontliner such as Warwick.
Add Morgana for the three Sorcerer bonus.
Add Veigar and Aurelion Sol, and then a strong unit with Yuumi on it in the mid-late game.
The build requires Yuumi, an item composed of Spatula and Needlessly Large Rod, which adds the Sorcerer class to the wearer.
Shyvana is the best option as the Yuumi holder because she increases the survivability of Aurelion Sol with the Dragon synergy (magic immunity).
Alternatively, you can dedicate the extra slots to Elementalists, and give Yuumi to one of them. Brand is a great choice.
You really want a two-star Aurelion Sol. This lineup can literally one-shot most teams.
Final team: Kha'Zix, Kassadin, Pyke, Zed, Evelynn, Katarina, Rengar, Cho'Gath.
This is a variant of the Ninja Assassin build in which we want to maximize the Assassin synergy.
Start with three Void units: Kha'Zix, Kassadin, and Rek'Sai.
Add the remaining five Assassins: Zed, Rengar, Katarina, Pyke, Evelynn.
In the late game, replace Rek'Sai for Cho'Gath to keep the Void bonus.
Final team: Darius, Garen, Mordekaiser, Vayne, Varus, Ashe, Kindred, Sejuani.
Start with two Knights, preferably Mordekaiser and Garen.
Add Vayne and Varus for the two Ranger bonus.
Depending on your opponents and your rolls, you can prioritize damage, survivability, or crowd control.
Ashe and Kindred maximize the Ranger damage (Mordekaiser and Kindred also activate the Phantom synergy).
Darius and Sejuani bring the four Knight bonus.
Ashe and Sejuani for the two Glacial synergy.
If you are lucky, consider swapping Darius with Kayle later on. You will have a stronger unit, keep the four Knight bonus, and even enable the three Noble one.
Brawler Wild Void
Final team: Nidalee, Warwick, Kassadin, Blitzcrank, Ahri, Rek'Sai, Cho'Gath, Gnar.
Start acquiring the two Brawler and two Wild synergies with Warwick, Nidalee, and Rek'Sai/ Blitzcrank.
Add the Void Synergy as soon as you roll Cho'Gath (who enables also four Brawler).
Gnar is required for four Wild, but you can also use Rengar while finding him.
Prioritize tank items on Cho'Gath. The best choices are Titanic Hydra (Recurve Bow + Giant’s Belt) and Thornmail (Chain Vest x2). Cho'Gath has a big health pool, and with these items he can exploit it to reflect a portion of the damage received and to inflict splash damage based on his Max HP.
You can also include the three Sorcerer bonus at level 9 with Aurelion Sol or Karthus, or earlier if you find Spatula.
Final Team: Warwick, Nidalee, Zed, Shen, Kennen, Rengar, Akali, Gnar.
Start with Warwick and Nidalee to achieve the two Wild synergy.
Add one Ninja for the bonus: Zed is the best option because he is also an Assassin.
Add Rengar and a random Assassin for the critical damage provided by three Assassin.
Gnar will grant you four Wild.
Once you find Akali, remove the random Assassin and place all your Ninjas on the battlefield, so you will have both the three Assassin and the four Ninja synergies.
Wild Shapeshifter Imperial
Final Team: Nidalee, Warwick, Ahri, Gnar, Cho'Gath, Draven, Swain.
Start with Nidalee and Warwick for the two Wild synergy.
Add Ahri and Rengar to reach four Wild.
Remove Rengar and add Gnar and Cho'Gath. The former maximizes the Wild synergy, while the latter brings two Brawler. Thanks to the health bonus, Warwick and Cho'Gath are your two main frontliners.
Draven is the carry, so stack DPS items on him.
Finally, Swain is fundamental and brings a power boost to the lineup as he unlocks both three Shapeshifter and two Imperial. Before finding him, you can use Shyvana as a momentary Shapeshifter replacement.
This is an expensive and late game oriented build as most of the units are tier 4 and above. It is complete with 7 units, but you can expand the synergies if you reach level 9.
I believe the best options are Leona and Braum for the Guardian bonus, or Sejuani plus a random Glacial for crowd control.
Alternatively, you might even choose to add the remaining two Imperials.
TFT team compositions by patch
The 9.14 team builds include a few lineups with the Demon synergy, and finally also a Pirate one as they became more consistent than in the past, so now I can suggest them among the viable synergies.
The patch transformed Volibear into a monstrous DPS machine, so I proposed a Brawler Glacial formation based around him. There is also a new Ninja build following the buffs to Kennen and Akali.
Ranger, Guardian, and Knight champions will probably gain the spotlight, so I have shared several 9.15 builds based on them.
The new Knight synergy might have the biggest impact on the meta because it made several units indirectly stronger or weaker. Their ability still affects the most physical auto-attackers such as Rangers and Gunslingers, but now it mitigates also magical damage.
Beside the Ranger builds you can find on this page, I have created four more that rely on Guardians, Elementalists, and Glacials for survivability.
There is also a build dedicated to Shyvana, and new combinations for Sorcerer (Demons have been nerfed so they are viable again) and Void units (now they inflict true damage).
9.16 introduced four new champions and the Hextech synergy. I published five new 9.16 team builds based on them, and more will be added in the following days
Overall, it is a quite balanced patch where several compositions are viable, so most of the current builds used for Ranger, Elementalist, Ninja, Assassin, Blademaster, and Noble will grant a respectable placement in our games.
The 9.17 lineups feature the rise of Evellyn and the newly added champion: Pantheon.
Patch 9.18 introduced the new item drop system, but it brought almost no changes to champions and Origins, so the gameplay remained pretty much the same. There aren’t many new comps, so I mostly improved and updated some of the best existing team builds.
This is one of the biggest TFT updates so far as it introduced many new items and adjusted several champions and synergies. Check out the new 9.19 team builds.
The first TFT season will end soon, so patch 9.20 is a relatively light one without big changes. Assassins have been affected the most because of the nerf to Frozen Heart, and tanky synergies such as Guardians and Knights are stronger than ever. Check out the new 9.20 team compositions.
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Header image and champion icons: Riot