All the Overwatch PTR Patch Notes released by Blizzard in 2019.
Overwatch PTR Patch Notes – July 2018, 2019
New Feature: Role Queue
Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in their games. In Competitive Play and Quick Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select desired heroes to play within their chosen roles. At the end of a match, players will return to the main menu and select their role before queuing into the next game. For more information about Role Queue, read the detailed blog post.
For the time being, we’ve only enabled Competitive Play for 1.39 PTR. Stay tuned for updates.
Global ultimate cost increased 12%
Slowing Effects: Instead of stacking together, friendly and enemy slowing effects are now separate and movement speed will be reduced by whichever is slower.
Developer Comment: Ultimates are coming up too often considering how high impact they are. We are reducing how quickly they are built so less fights will be determined by ultimate usage. The slows change will mostly impact heroes which can slow themselves, such as Widowmaker while scoping, or Reinhardt while holding his shield. In these cases, enemy slows such as Symmetra turrets or Mei’s freeze will not hinder these heroes unless they stop slowing themselves or the enemy slow value passes their own slow value.
Reload Time per round decreased from 0.3 seconds to 0.25
Developer Comment: Ashe’s time to fully reload felt overly restrictive. However, a long reload time is an intended downside to balance out the power of her gun so we want to be careful not to eliminate that completely.
Healing amount increased from 100 to 130
Self-healing from Inspire is now halved
Now has 3 charges
Healing amount changed from 150 to 120
Now heals over 2 seconds instead of instantly
If you throw multiple packs at the same person, the current duration will be extended by 2 seconds
Out-going velocity increased from 60 to 80
Retracting time reduced from 0.6 seconds to 0.3
Barrier health reduced from 500 to 200
Stun duration reduced from 0.9 seconds to 0.75
Ultimate cost increased 10%
Quick melee no longer pauses ammo reload.
Storm Arrows ammo reduced from 6 to 5
Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.
Can now be used while stunned.
Developer Comment: Moira has always been good at healing and dealing damage, but she offers very little utility compared to the other healers. This change reinforces her evasive nature and allows her potentially save her team from area stuns such as Reinhardt’s Earthshatter.
Cooldown increased from 8 seconds to 9
Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.
New Passive: “Steadfast”
Reduces knock back effects by 30%
Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.
Duration on enemy players reduced from 6 seconds to 5
Activation time increased from 0.5 seconds to 0.65
Developer Comment: Hack is a potent disable with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without reducing its effectiveness too greatly. The increased cast time on EMP allows for more time to react and opens up more counterplay for the opposing team.
Now lasts an infinite duration until destroyed
Players can destroy their Teleporter with the ability 2 input
Cooldown now starts when Teleporter is destroyed
Cooldown increased from 12 seconds to 15
Maximum range increased from 25 meters to 30
Teleporter breaks if the entrance is more than 40 meters from the exit.
Teleport re-use time increased from 1 second to 1.5
Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last forever opens up new opportunities for how Symmetra is used in various maps and group compositions.
Damage increased from 300 to 350
Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.
Increased projectile speed from 10 to 13, causing the mines to spread out more. This makes it easier to create a wider minefield, especially from the high in the air.
Reduced the activation time from 0.25 seconds to 0.1
Developer Comment: Wrecking Ball has a very active playstyle, but often it felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants, while still allowing for a tighter cluster if he activates it near the ground.
Subtitles: Subtitles now display when spectating while waiting to respawn.
Fixed a bug that could cause damage to not be dealt if a damage dealing ability was rapidly gaining/losing targets, like a Zarya trying to track a fast moving hero.
Charging heroes (Reinhardt, Doomfist, Brigitte) should more consistently knock each other down when colliding.
Some abilities will now appear smoother during slowed down time (end of round or custom game), notably Dragon Strike and Roadhog Hook
Improved ability for Doomfist to get through doorways while using Rocket Punch and clipping the corner.
Rocket Punch will now consistently destroy translocator and not be stopped by it, similar to Symmetra turrets.
Targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had.
Targets that are stun immune but not knockback immune (Zarya’s Particle Barrier, Zen during Transcendence ) are no longer able to affect knockback trajectory.
Fixed a bug where if Doomfist used Meteor Strike while crouched he would move slowly for the entirely of the ultimate.
Fixed a bug where Doomfist would move backwards slightly slower during Meteor Strike
Fixed a bug that prevented D.Va’s Defense Matrix from pointing down when D.Va was aiming downward while moving.
Fixed some false positives with Lucio’s animation land prediction when wallriding.
Fixed a bug that caused Zarya’s weapon and arm to animate oddly during her emotes when viewed in third person.
Overwatch PTR Patch Notes – June 24, 2019
New Feature: Subtitles
Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions.
Added the ability for scripters to measure the server performance of the current game instance.
Three new values make this possible:
Server Load - Provides a percentage representing the CPU load of the current game instance.
Server Load Average - Provides a percentage representing the average CPU load of the current game instance over the last two seconds.
Server Load Peak - Provides a percentage representing the highest CPU load of the current game instance over the last two seconds.
As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources.
A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas.
When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message).
Additional strings added.
Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins.
Fixed a bug that caused "Set Invisible" to function incorrectly for Reinhardt when using secondary fire while viewing in 3P.
Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map
Fixed a visual inconsistency with Baptiste's head with his Spec Ops skin equipped.
Fixed a bug that could cause a dead Hanzo's bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped.
Fixed a bug where Roadhog's chain would sometimes not render in first person
Fixed a bug where Moira's Coalescence would sometimes not render in first person
Overwatch PTR Patch Notes – May 31, 2019
Havana PvP – Fixed a bug that could cause the payload to get stuck leaving the Distillery checkpoint.
Fixed a bug that could cause the Play of the Game animation to be cut off before it ends.
Fixed a bug that prevented Sombra and D.Va from using their Ultimate abilities when using the ‘Set Ultimate Charge’ action to grant 100% Ultimate charge
Fixed a bug that prevented players from focusing on the Rule checkbox when using a controller.
Fixed a bug that prevented the "Stop holding button" from clearing the action when using a wait before the action.
Fixed a bug that caused players to always be returned to the Custom Game Browser when backing out of any game, if the player had been to the Custom Game Browser previously.
Fixed a bug that prevented Genji’s damage boost from being applied to deflected projectiles.
Overwatch PTR Patch Notes – May 23, 2019
New Feature: Replays
Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird’s-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.
Increased heal ammo from 10 to 12.
Ultimate duration increased from 8 seconds to 10 seconds.
Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.
Reduced length of Defense Matrix from 15 meters to 10 meters.
Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.
Primary fire recovery reduced from 0.5 seconds to 0.4 seconds.
Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.
Barrier can be deployed without interrupting reload.
Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.
Teleporter interact range increased from 1 meter to 1.5 meters.
Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.
Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).
Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.
GAME MODE UPDATES
Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds.
Developer Comments: Assault match lengths are averaging higher than we’re happy with, particularly in Competitive where there are multiple rounds. We’re also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.
Additionally, sometimes Defenders fight late with good intentions at Point A and end up staggered from their team when A falls, leaving their team with uneven footing to defend a rush to B. In these situations, temporarily lowering the respawn time to get those Defenders back with their team should be a better match experience and doesn’t punish players so harshly for wanting to defend Point A.
Visual update applied
Check boxes added to support operations on multiple conditions/actions/rules.
You can now disable conditions/actions/rules without deleting them.
(PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format.
(PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard.
Increased maximum number of effects from 64 -> 128.
Added ‘Modify Global Variable At Index’.
Added ‘Modify Player Variable At Index’.
Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives.
Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client.
Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice.
Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed.
Tutorial: Weapon UI is now hidden until your weapon is available.
Anti-Heal will be cleared when Sombra uses her translocator to teleport.
Translocator will now escape slippery surfaces more easily and not be able to be stuck to them.
Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible.
Fixed a bug where Torbjörn’s turret was sometimes able to shoot through walls.
Overwatch PTR Patch Notes – May 9, 2019
When you save a preset, the name now changes to the selected preset.
There is now a key binding for restarting a custom game.
Fixed a bug where Seismic Slam could hit enemies that were out of Doomfist’s normal range
Fixed multiple bugs with the "Set Max Health" action, particularly with its interaction with barrier health.
Fixed UI and effects not correctly interpreting chased variables whose destinations or rates were player-specific values (such as player variables).
Fixed the "Set Ultimate Charge" and “Start Camera” actions sometimes not correctly reading player-specific values (such as player variables).
Fixed the "Start Holding Button" action not handling the "Interact" button correctly.
Fixed a bug where the “Team” parameter for an “Ongoing - Each Player” event was not being honored if the “Player” parameter specified a hero.
Fixed a bug where equality between two vectors was sometimes false when it should have been true.
Fixed a bug where the “Start Accelerating” action was not always honoring the “Relative” option.
If the same instance of a “Start Accelerating” action executes multiple times, it will now restart the action with the new values rather than stack an additional copy.
Reenabled script validation.
Overwatch PTR Patch Notes – May 3, 2019
Set Primary Fire Enabled
Set Secondary Fire Enabled
Lowered minimum Wait time from 0.25 seconds to 0.016 seconds.
Lowered minimum projectile speed and gravity to 0%.
Increased number of entities (icons and effects) from 32 to 64.
Increased significant digits of number entries from 2 to 3.
Because “Team” and “Teams” were accidentally included twice in the list of available strings, one pair has been renamed to “Teammate” and “Teammates”.
If you used the “Team” or “Teams” strings in your scripts, you may need to check them and update them in case they were renamed.
Spectators will now only see what all players can see. This change affects icons, effects, messages, objective descriptions, HUD text, and in-world text.
If only one player has joined the game, then the spectator will see what that player sees (since that one player is “all players” in that circumstance).
The “Play Effect” action will now correctly attach effects to players if a player is provided as a position.
Fixed an issue where presets would not save properly if you had an error in your script.
Overwatch PTR Patch Notes – April 30, 2019
Improved the kill cameras during the Play of the Game replay to better match what happened in-game
Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60
Made stability improvements
Fixed an issue where Seismic Slam would sometimes not damage people when it should have
Fixed a bug where Junkrat would slide off a moving platform when using his ultimate
Fixed a bug where Wrecking Ball could use Piledriver without regard to its ability cooldown in some circumstances
Overwatch PTR Patch Notes – April 24, 2019
We’re excited to share a new in-game feature called the Workshop! The Workshop greatly expands the game customization features available in the Game Browser by adding a simplified game scripting system. Enhance the Overwatch game modes you know and love with new game rules, victory conditions, adjustments to the heroes’ movements and abilities, and much more. Once you’ve created an awesome new game, create a code to share it with your friends or the whole community! For information on how to get started using the Workshop, see our Workshop blog post 439. We’re excited to see what you come up with!
Note that this is a test of an in-development feature, so we may need to adjust or turn it off as we work to improve it. Please post any questions or stability issues in the PTR Feedback forum 27.
If it lands on a moving platform, it will move along with the platform
If a mine lands on a moving platform, it will move along with the platform
Fixed a bug where Immortality Field would become stuck under some objects
Fixed a bug where Immortality Field would behave oddly when placed on a moving platform
Fixed a bug where a healing grenade would appear in his Biotic Launcher when it is out of ammo
Fixed a bug where the healing grenades from the Biotic Launcher wouldn’t hit teammates when deflected by Genji’s Deflect
Fixed a bug where D.Va’s speed when using Boosters decreased dramatically when flying over some platforms
Fixed a bug where Genji couldn’t climb up certain pillars on the Havana map
Fixed a bug where Hanzo couldn’t climb up certain pillars on the Havana map
Fixed a bug with Moira’s Scientist skin where her lab coat would clip into itself while using the Erlenmeyer victory pose
Fixed a bug where damage boosting from a teammate’s ability (such as Baptiste’s Amplification Matrix) would count towards Orisa’s damage amplified statistic when using Supercharger
Overwatch PTR Patch Notes – April 18, 2019
New Map: Havana
Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map!
Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public.
Fixed text errors on Taller de Sebastián and several posters
Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia
Fixed an issue where players could become stuck on the Yucca plants
Overwatch PTR Patch Notes – March 29, 2019
Fixed a bug where targeting Seismic Slam on a surface that inclines or declines, like stairs, would fail if you were looking downwards
Fixed a bug where placing Ice Wall on a surface that inclines or declines, like stairs, would fail if you were looking downwards
Fixed a bug where placing Shadow Step’s target on a surface that inclines or declines, like stairs, would fail if you were looking downwards
Fixed a bug where Teleporter wouldn’t fit in some short windows
Fixed a bug where placing Teleporter on a surface that inclines or declines, like stairs, would fail if you were looking downwards
Overwatch PTR Patch Notes – March 26, 2019
Can now target through railings
Easier to place on thin surfaces
Appears less jittery when placing while moving around
Easier to place on thin surfaces
Appears less jittery when placing while moving around
Players that use your Teleporter now continue to look in their current viewing direction
Easier to place on thin surfaces
Appears less jittery when placing while moving around
Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter
Fixed a bug where Doomfist would get caught on door frames when impacting a wall
Fixed a bug where Shadow Step’s placement target would fall from ledges
Fixed a bug where Reaper was able to gain capture progress on an objective while phased using Shadow Step
Fixed a bug where the Teleporter’s placement target would fall from ledges
Overwatch PTR Patch Notes – March 25, 2019
Projectile speed increased from 20 to 25
Grenades now bounce less but explode sooner
Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.
Can now be used in air
Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
Reaper is now invisible for the entire time it takes to exit shadow step
Can now teleport onto surfaces that would usually break, like railings
Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.
Railings and other breakable objects no longer block teleporter placement and teleporting
USER INTERFACE UPDATES
You can now set your Victory Pose choice to random
There is now an option to set your profile so only your current group can view it
Fixed a bug that caused your view to become jittery if you were standing on certain objects
Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps
Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted lands a shot
Fixed a bug where the Orb of Discord sound effect would play when B.O.B. was affected by Zenyatta’s Orb of Discord
Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload
Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
Fixed a bug where Seismic Slam wouldn’t break objects that should break
Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze
Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted lands a shot
Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie
Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards
Fixed a bug where his Heroic victory pose didn’t loop properly
Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope when wearing the Biathalon skin
Fixed a bug where dying did not cancel Infra-Sight
Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests
Fixed a bug where flying heroes could get stuck on trees
Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point
Fixed a bug where Reaper could Shadow Step to unintended places
Fixed a bug where the spectator camera started at the incorrect position
Horizon Lunar Colony
Fixed a bug where players could get stuck on top of a worktable
Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row
Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage
Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike
Fixed a bug where players killed on a specific bridge would fall through the bridge
Fixed an issue where players could become stuck between a dolly, the wall, and a counter
Fixed a bug where Wrecking Ball would get stuck on ventilation ducts
Overwatch PTR Patch Notes – March 8, 2019
Made significant visual and audio updates to abilities
Fixed a bug where damage boost stat tracking was incorrect in some circumstances
Fixed a bug where, when a character boosted by Ana landed a shot, Ana didn't receive audio or visual cues
Fixed a bug where Dynamite’s damage over time was not being damage boosted
Fixed a bug where his Amplification Matrix was boosting enemy damage
Fixed a bug where the healing done by the grenades from his Biotic Launcher was not boosted by the Amplification Matrix
Fixed a bug where her Barrier Shield would not regenerate after being destroyed
Fixed a bug where D.Va’s mech would destroy itself sooner than intended
Fixed a bug where Mercy was only gaining ultimate charge if she was boosting a hero while their projectile did damage, not when the hero shot the projectile
Fixed a bug where, when a character boosted by Mercy landed a shot, Mercy didn't receive audio or visual cues
Fixed a bug where Mercy gained more ultimate charge than intended while damage boosting an ally who was also being damage boosted by someone else
Fixed a bug where Moira’s healing Biotic Orb would not run out of resources
Overwatch PTR Patch Notes – March 6, 2019
Can now be stopped from automatically reloading by switching the Automatic Reload option to OFF. This option defaults to ON
Made significant changes to its visual appearance and sounds
Impact damage changed from 60 to 50
Cost increased by 10%
Developer Comments: Since the recent increase of Frag Launcher’s damage output, Junkrat has been building his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.
Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level
Fixed a bug that allowed Baptiste’s Immortality Field to be placed under a payload
Fixed a bug where Baptiste’s Immortality Field was not destroyed when run over by the payload
Fixed a bug where Baptiste’s Immortality Field prevented death in out of bounds areas
Fixed a bug that allowed Baptiste’s Biotic Launcher to heal through barriers
Fixed a bug that caused Doomfist to not lose his upward jumping movement when using Rocket Punch while in the air
Fixed a bug that caused Doomfist to not move while using Rocket Punch if he was recently knocked backed
Fixed a bug where Junkrat’s Steel Trap didn’t make a sound when it landed
Fixed a bug where Lúcio’s wall jump speed was lower than expected
Overwatch PTR Patch Notes – March 1, 2019
Made significant changes to its appearance
Developer Comments: When we originally released Amplification Matrix, we felt like it looked a little too much like a shield. These changes will make it clear that this is a field and not a shield.
Primary Fire's damage ramps up 20% faster
Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.
Fixed a bug that allowed Baptiste to gain ultimate charge by healing heroes after they were damaged by passing cars on Oasis
Fixed a bug where Seismic Slam didn’t pull in enemies as intended
Horizon Lunar Colony
Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
Fixed a bug where the destruction of Baptiste’s Immortality Field generator wouldn’t display on the kill feed
Overwatch PTR Patch Notes – February 28, 2019
Impact damage increased from 40 to 60
Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 140, up from 120.
Amp It Up
Speed Boost’s amplification reduced from 70% to 50%
Speed Boost’s effect reduced from 30% to 20%
Soundwave now counts towards Offensive Assists
Speed buff increased from 20% to 40%
Developer Comments: The knockback on Lúcio’s Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio’s Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.
Fan the Hammer
Damage reduced from 55 to 50
Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.
Healing received from dealing damage reduced from 50% to 40%
Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.
Alternative Fire’s explosion radius reduced from 2 meters – 3 meters to 1 meter – 2 meters based on energy level
Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.
Orb of Destruction
Damage increased from 46 to 48
Orb of Discord
Effect reduced from 30% to 25%
Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.
Fixed a bug that made D.Va not get knocked back properly by Doomfist’s Rocket Punch
Fixed a bug where using Lúcio’s Dance Party emote would crash everyone out of the game
Fixed a bug where Lúcio’s Speed Boost song dramatically affected D.Va when using Boosters or Mercy when using Valkyrie
Fixed a bug where Mercy’s speed wasn’t reduced while resurrecting when using Valkyrie
Fixed a bug that made Orisa not get knocked back properly by Doomfist’s Rocket Punch
Overwatch PTR Patch Notes – February 26, 2019
New Hero: Baptiste (Support)
Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies.
Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact.
With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying.
Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.
Beam-type damage is now reduced by 20% when hitting armor
Damage over time effects are no longer mitigated by armor
Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.
Damage boost is now applied when a projectile is fired rather than when it hits a target
Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.
Knockback distance is now more consistent
Heroes that are flying can now be knocked back and slowed
Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.
A new sound plays when you land a hit while damage boosted
A new sound plays when you land a hit, but it doesn’t do any damage
Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.
Heal reduced from 300 to 250
Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it needs to be slightly less effective for refilling large health pools.
Cooldown reduced from 7 to 6 seconds
Cooldown reduced from 7 to 6 seconds
Developer Comments: Reducing the downtime of Doomfist’s abilities should make his gameplay feel more fluid.
Detection radius increased from 7 to 9 meters
Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.
Soundwave now counts towards Offensive Assists
Developer Comments: The knockback on Lúcio’s Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so.
Fan the Hammer
Damage reduced from 55 to 50
Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds
Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 600 health. It will not impact how dangerous this is for heroes under 600 health.
Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
Health reduced from 500 to 400
Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.
Heal over time duration increased from 3 to 4 seconds
Total healing increased from 50 to 65
Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.
Movement speed penalty while firing reduced from 50% to 30%
Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.
Minimum explosion damage increased from 16.25 to 20
Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.
Damage increased from 19 to 20
Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
Can target RIP-Tire and Immortality Field
Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.
Cooldown is reduced by half when hacking a health pack
Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.
Base health increased by 50 armor (250 maximum health)
Armor gain reduced from 150 to 100
Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.
Reveals enemy health bars
Now canceled on death
Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.
No longer cancels Roll mode
Developer Comments: This will make Adaptive Shields a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.
Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities
Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards
Career Stats Menu
Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display
Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin
Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius
Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing
Overwatch PTR Patch Notes – January 31, 2019
Added fixes for improving stability
Fixed a bug that prevented navigation lines leading to capture points from displaying in Paris
Fixed a bug that caused placeholder art for Paris to display on its Arcade card
Fixed a bug that caused placeholder text to display in the map description for Paris
Fixed a bug that caused Busan car textures to display in the Paris map
Overwatch PTR Patch Notes – January 30, 2019
New Map – Paris
Paris, an elegant city of art and romance, is the home of our newest Assault map.
Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.
Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health
Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before recoverable health.
Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regenerate, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.
GAME BROWSER AND CUSTOM GAMES UPDATES
Players can appoint lobby ownership to other players in custom games
Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match
Fixed a bug that prevented the lit fuse on Ashe’s dynamite from being visible if it was deflected by Genji
Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite
Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote
Fixed a bug that caused Ashe’s rifle to glow significantly brighter when hit with Ana’s Nano Boost
Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped
Fixed a bug that caused the arrow arcs of Hanzo’s Storm Arrow ability to be visually incorrect
Fixed a bug with Junkrat’s Mine Like a Steel Trap achievement that prevented Ashe’s Bob from counting as a valid target
Fixed a bug that caused Mei’s hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped
Fixed a bug that prevented Reinhardt’s Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance
Fixed a bug that caused the visual effects for Soldier: 76’s Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game
Fixed a bug where Symmetra’s teleporter could be used to reach unintended locations
Fixed a bug that prevented players from previewing Orisa’s Supercharger in the Hero Gallery
Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section
Game Browser and Custom Games
Fixed a bug that prevented players from using the word “support” in the Game Browser
Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving
Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani
Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World
Fixed a bug that caused Ashe’s Bob to instantly break destructible tiles on Petra
Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard
Fixed a bug that caused performance issues whenever the kill feed updated
Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged
Fixed a bug that prevented Quick Melee icons from displaying in the kill feed
Fixed a bug that prevented the “Draw” notification from displaying color blind colors
Overwatch PTR Patch Notes – January 7, 2019
Damage reduction from armor reduced from -5 to -3
Developer Comments: Before this change armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be mostly noticeable on heroes that fire quickly or in a burst of shots (such as shotguns), and which do more than 6 damage per shot.
For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armor, up from 14, an increase of 15%. Armor was a bit too strong overall, especially when being healed quickly and often. This change will help more heroes fight against higher armored enemies.
Now has a maximum duration of 30 seconds
Developer Comments: Sometimes Rally could cause a snowballing effect where it was too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change puts a cap on how long her Rally effect can last to make it a bit more manageable in those situations.
Cooldown increased from 1 second to 2 seconds
Developer Comments: This change allows D.Va’s enemies to try to play around her Defense Matrix by increasing its downtime between uses.
Life steal increased from 30% to 50% of damage dealt
Developer Comments: Reaper’s passive is one of the main tools he has which allow him to play aggressively when near his enemies. This change allows him to keep the pressure up as long as he can stay near his enemies enough to keep dealing damage. This change is particularly effective versus tanks, as they tend to do less damage than damage heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.