All Overwatch PTR Patch Notes - 2019

All Overwatch PTR Patch Notes - 2019

All the Overwatch PTR Patch Notes released by Blizzard in 2019.

March 6

Overwatch PTR Patch Notes – March 6, 2019

HERO UPDATES

Baptiste

  • Biotic Launcher

    • Can now be stopped from automatically reloading by switching the Automatic Reload option to OFF. This option defaults to ON

  • Immortality Field

    • Made significant changes to its visual appearance and sounds

Junkrat

  • Frag Launcher

    • Impact damage changed from 60 to 50

  • RIP-Tire

    • Cost increased by 10%

Developer Comments: Since the recent increase of Frag Launcher’s damage output, Junkrat has been building his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.

Zarya

  • Particle Cannon

    • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

BUG FIXES

Heroes

Baptiste

  • Fixed a bug that allowed Baptiste’s Immortality Field to be placed under a payload

  • Fixed a bug where Baptiste’s Immortality Field was not destroyed when run over by the payload

  • Fixed a bug where Baptiste’s Immortality Field prevented death in out of bounds areas

  • Fixed a bug that allowed Baptiste’s Biotic Launcher to heal through barriers

Doomfist

  • Fixed a bug that caused Doomfist to not lose his upward jumping movement when using Rocket Punch while in the air

  • Fixed a bug that caused Doomfist to not move while using Rocket Punch if he was recently knocked backed

Junkrat

  • Fixed a bug where Junkrat’s Steel Trap didn’t make a sound when it landed

Lúcio

  • Fixed a bug where Lúcio’s wall jump speed was lower than expected

February 28

Overwatch PTR Patch Notes – February 28, 2019

Hero updates

Junkrat

Frag Launcher

  • Impact damage increased from 40 to 60

Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 140, up from 120.

Lúcio

Amp It Up

  • Speed Boost’s amplification reduced from 70% to 50%

Crossfade

  • Speed Boost’s effect reduced from 30% to 20%

Sonic Amplifier

  • Soundwave now counts towards Offensive Assists

Wall Ride

  • Speed buff increased from 20% to 40%

Developer Comments: The knockback on Lúcio’s Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio’s Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.

McCree

Fan the Hammer

  • Damage reduced from 55 to 50

Deadeye

  • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.

Reaper

The Reaping

  • Healing received from dealing damage reduced from 50% to 40%

Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.

Zarya

Particle Cannon

  • Alternative Fire’s explosion radius reduced from 2 meters – 3 meters to 1 meter – 2 meters based on energy level

Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.

Zenyatta

Orb of Destruction

  • Damage increased from 46 to 48

Orb of Discord

  • Effect reduced from 30% to 25%

Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.

Bug Fixes

Heroes

D.Va

  • Fixed a bug that made D.Va not get knocked back properly by Doomfist’s Rocket Punch

Lúcio

  • Fixed a bug where using Lúcio’s Dance Party emote would crash everyone out of the game

  • Fixed a bug where Lúcio’s Speed Boost song dramatically affected D.Va when using Boosters or Mercy when using Valkyrie

Mercy

  • Fixed a bug where Mercy’s speed wasn’t reduced while resurrecting when using Valkyrie

Orisa

  • Fixed a bug that made Orisa not get knocked back properly by Doomfist’s Rocket Punch

February 26

Overwatch PTR Patch Notes – February 26, 2019

PATCH HIGHLIGHTS

New Hero: Baptiste (Support)

Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies.

Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact.

With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying.

Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES

Armor

  • Beam-type damage is now reduced by 20% when hitting armor

  • Damage over time effects are no longer mitigated by armor

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target

Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.

Knockback

  • Knockback distance is now more consistent

  • Heroes that are flying can now be knocked back and slowed

Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

Sound

  • A new sound plays when you land a hit while damage boosted

  • A new sound plays when you land a hit, but it doesn’t do any damage

Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.

HERO UPDATES

Ana

  • Nano Boost

    • Heal reduced from 300 to 250

Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it needs to be slightly less effective for refilling large health pools.

Doomfist

  • Rising Uppercut

    • Cooldown reduced from 7 to 6 seconds

  • Seismic Slam

    • Cooldown reduced from 7 to 6 seconds

Developer Comments: Reducing the downtime of Doomfist’s abilities should make his gameplay feel more fluid.

Hanzo

  • Sonic Arrow

    • Detection radius increased from 7 to 9 meters

Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

Lúcio

  • Sonic Amplifier

    • Soundwave now counts towards Offensive Assists

Developer Comments: The knockback on Lúcio’s Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so.

McCree

  • Fan the Hammer

    • Damage reduced from 55 to 50

  • Deadeye

    • Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 600 health. It will not impact how dangerous this is for heroes under 600 health.

Mei

  • Endothermic Blaster

    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)

  • Ice Wall

    • Health reduced from 500 to 400

Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

Moira

  • Biotic Grasp

    • Heal over time duration increased from 3 to 4 seconds

    • Total healing increased from 50 to 65

Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

Orisa

  • Fusion Driver

    • Movement speed penalty while firing reduced from 50% to 30%

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Pharah

  • Rocket Launcher

    • Minimum explosion damage increased from 16.25 to 20

Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Soldier: 76

  • Pulse Rifle

    • Damage increased from 19 to 20

  • Sprint

    • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds

  • Tactical Visor

    • Can target RIP-Tire and Immortality Field

Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

Sombra

  • Hack

    • Cooldown is reduced by half when hacking a health pack

Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

Torbjörn

  • Base health increased by 50 armor (250 maximum health)

  • Overload

    • Armor gain reduced from 150 to 100

Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

Widowmaker

  • Infra-Sight

    • Reveals enemy health bars

    • Now canceled on death

Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Wrecking Ball

  • Adaptive Shield

    • No longer cancels Roll mode

Developer Comments: This will make Adaptive Shields a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

BUG FIXES

Callouts

  • Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities

Camera

  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards

Career Stats Menu

  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

Hero Gallery

  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin

Heroes

  • Ana

    • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote

  • Ashe

    • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets

  • D.Va

    • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons

  • Genji

    • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete

    • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch

  • Hanzo

    • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose

  • Mercy

    • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang

  • Orisa

    • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver

  • Reaper

    • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating

  • Reinhardt

    • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro

    • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances

  • Sombra

    • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode

    • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability

  • Symmetra

    • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier

  • Torbjörn

    • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled

  • Widowmaker

    • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

Maps

  • Hollywood

    • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly

  • Paris

    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing

January 30

Overwatch PTR Patch Notes – January 30, 2019

New Map – Paris

Paris, an elegant city of art and romance, is the home of our newest Assault map.

Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.

HERO UPDATES

General

  • Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor

    • Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health

    • New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health

Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before recoverable health.

Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regenerate, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.

GAME BROWSER AND CUSTOM GAMES UPDATES

General

  • Players can appoint lobby ownership to other players in custom games

BUG FIXES

Arcade

  • Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match

Heroes

Ashe

  • Fixed a bug that prevented the lit fuse on Ashe’s dynamite from being visible if it was deflected by Genji

  • Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite

  • Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote

  • Fixed a bug that caused Ashe’s rifle to glow significantly brighter when hit with Ana’s Nano Boost

D.Va

  • Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped

Hanzo

  • Fixed a bug that caused the arrow arcs of Hanzo’s Storm Arrow ability to be visually incorrect

Junkrat

  • Fixed a bug with Junkrat’s Mine Like a Steel Trap achievement that prevented Ashe’s Bob from counting as a valid target

Mei

  • Fixed a bug that caused Mei’s hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance

Soldier: 76

  • Fixed a bug that caused the visual effects for Soldier: 76’s Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game

Symmetra

  • Fixed a bug where Symmetra’s teleporter could be used to reach unintended locations

Hero Gallery

  • Fixed a bug that prevented players from previewing Orisa’s Supercharger in the Hero Gallery

  • Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section

Game Browser and Custom Games

  • Fixed a bug that prevented players from using the word “support” in the Game Browser

  • Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving

Maps

  • Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani

  • Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World

  • Fixed a bug that caused Ashe’s Bob to instantly break destructible tiles on Petra

  • Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard

UI

  • Fixed a bug that caused performance issues whenever the kill feed updated

  • Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged

  • Fixed a bug that prevented Quick Melee icons from displaying in the kill feed

  • Fixed a bug that prevented the “Draw” notification from displaying color blind colors

January 7

Overwatch PTR Patch Notes – January 7, 2019

HERO UPDATES

General

  • Damage reduction from armor reduced from -5 to -3

Developer Comments: Before this change armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be mostly noticeable on heroes that fire quickly or in a burst of shots (such as shotguns), and which do more than 6 damage per shot.

For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armor, up from 14, an increase of 15%. Armor was a bit too strong overall, especially when being healed quickly and often. This change will help more heroes fight against higher armored enemies.

Brigitte

  • Rally

    • Now has a maximum duration of 30 seconds

Developer Comments: Sometimes Rally could cause a snowballing effect where it was too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change puts a cap on how long her Rally effect can last to make it a bit more manageable in those situations.

D.Va

  • Defense Matrix

    • Cooldown increased from 1 second to 2 seconds

Developer Comments: This change allows D.Va’s enemies to try to play around her Defense Matrix by increasing its downtime between uses.

Reaper

  • The Reaping

    • Life steal increased from 30% to 50% of damage dealt

Developer Comments: Reaper’s passive is one of the main tools he has which allow him to play aggressively when near his enemies. This change allows him to keep the pressure up as long as he can stay near his enemies enough to keep dealing damage. This change is particularly effective versus tanks, as they tend to do less damage than damage heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.

Vincenzo is an esports writer with five years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.