Each creep wave in Dota Underlords has a chance to drop tier 1,2,3,4 or 5 items depending on the round considered.
Item drop rate by wave
All the drop rates have been data mined from the game code, so this is not official info shared by the developers.
The table below shows in detail your percentage chance to find tier 1,2,3,4 or 5 items during a specific creep wave.
The table is responsive. If you are using a phone, turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe the table.
|Round||Name||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5|
Valve doesn’t expect us to reach round 200, but it is probably needed for the tier 2 item “Smuggler”, which offers you items from one creep round higher than the one you are actually on.
Loot rounds and RNG
Dota Auto Chess is very RNG-based, while Dota Underlords mitigated the RNG component by giving us three potential item choices at the end of each creep wave.
Defeating all the creeps in the loot rounds is mandatory if you want to find an useful item for your team composition as losing the round will negate two out of the three possible items.
I have noticed that many players do not reorganize properly their formation when facing a difficult creep wave. For example, the Ancient Black Dragon inflicts AoE damage, so you want to spread out your heroes as much as possible to deal with him.
The tier 1 item “Embarrassment of Riches” is a great choice in the early game to increase your chances to find useful items because neutral rounds will grant one additional item choice.
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Header image (Pressure Regulator loading screen for Clockwerk): Valve